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tydok

HN member
Joined
Thu, Sep 25, 2008, 6:55 AM UTC
HN karma
56
Public activity
54 items

About tydok

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Recent public activity

  1. comment
    Comment #23702139

    Ask more? The book is expensive. If he lowers the price, say to $10, the sales will probably increase 10x.

  2. comment
    Comment #23614721

    > How far should we go in making things generic ? Never make things generic apriori.

  3. comment
    Comment #23124728

    > which is probably some trivial math... The clock hand problem can be solved with the Rule of Three https://en.wikipedia.org/wiki/Cross-multiplication#Rule_of_T...

  4. comment
    Comment #23043229

    Yeah, but perhaps the 90% of each 5% is common to all users.

  5. comment
    Comment #22594093

    Exactly. It scales linearly, not quadratically. I forgot to mention that since clients do the "original" encoding, the server actually does less work (regarding resolution tiers).

  6. comment
    Comment #22593536

    > 100 outgoing video feeds. Not many machines can encode 100 video feeds in realtime The server will send 9 video streams to each connection, but it has to process only 10 video st…

  7. comment
    Comment #22593278

    Still, isn't it one stream per client? Why 10 streams each?

  8. comment
    Comment #22593234

    Firstly, a client will have 10 outgoing video streams at most, not 100! Secondly, if we consider receivers bandwidth, a client can encode 2 or 3 video streams, e.g. low, medium, an…

  9. comment
    Comment #22415856

    The fundamentals are about positional elements and strategic principles. For example: Relative value of the pieces, Control of the center, Pawn structure, Tactics, Initiative, Temp…

  10. comment
    Comment #22390983

    Yes, it's indeed a property, not a problem. The problem is the accidental complexity which has the tendency to increase and requires constant effort/energy from us to keep it low.

  11. comment
    Comment #22356154

    Taste and Aesthetics https://www.artima.com/intv/taste.html Taste for Makers http://www.paulgraham.com/taste.html

  12. comment
    Comment #22235388

    "I have yet to see an interesting piece of code that comes from these OO people [...] It claims that everything is an object. Even if it is true it is not very interesting"

  13. comment
    Comment #21796228

    We use double buffering to avoid flickering, but still we have to clear the back buffers.

  14. comment
    Comment #20209549

    Classes vs Data Structures, or maybe Objects vs Data Structures, or maybe Classes vs Objects, or maybe Data vs Data Structures, or maybe Data vs State, or maybe Classes vs Types, o…

  15. comment
    Comment #14475554

    I use extensively in my projects the Component decoupling pattern: http://gameprogrammingpatterns.com/component.html The Observer and Mediator patterns can then be used for wiring …

  16. comment
    Comment #14411049

    Very interesting. It contains a few subtitle providers I've never heard before. Thanks for posting it.

  17. comment
    Comment #14409877

    Perhaps the most difficult problem is to find a subtitle in multiple languages.

  18. comment
    Comment #14409498

    The problem isn't only about matching subtitles to movies but also where to look for subtitles, e.g. opensubtitles.org, subscene.com, etc.

  19. comment
    Comment #13572637

    Good idea, I could do it.

  20. comment
    Comment #13572452

    It's not based on math, it's empirical. In practice seems to work. I applied it on the minefield in the article and I solved it. To put it another way, on two adjacent tiles where …

  21. comment
    Comment #13572318

    The mines are uniformly distributed, yes, but the numbers are not. In a relatively sparse minefield, how likely is to find a 4? Of course depending on the "shape" of a cluster, cha…

  22. comment
    Comment #13571839

    I use a simple but effective tactic. 50-50 chances on nearby/adjacent tiles aren't actually 50%. If one tile would reveal a 4 and the other a 2, pick the second, because 4s are mor…

  23. comment
    Comment #11105945

    > someone in Greece 2000 years ago How the Ancient Greeks Invented Programming http://www.infoq.com/presentations/Philosophy-Programming Summary: Matt Butcher explores the philosop…

  24. comment
    Comment #7324282

    Jack of all trades, master of none.

  25. comment
    Comment #6464774

    That's keyboard ghosting. http://en.wikipedia.org/wiki/Rollover_%28key%29#Key_jamming_... http://www.microsoft.com/appliedsciences/antighostingexplain...