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trebeljahr

HN member
Joined
Sat, Oct 08, 2022, 11:56 AM UTC
HN karma
284
Public activity
47 items

About trebeljahr

programmer, traveler, photographer. not necessarily in that order.

Recent public activity

  1. comment
    Comment #47946147

    was about to say that ^^

  2. comment
    Comment #47946146

    yay :) play it with friends in real life

  3. comment
    Comment #47946133

    hehe shameless plugs are the best. You often get to find new stuff that way and something of the fun of a community like HN is to get to know about all the interesting stuff that o…

  4. comment
    Comment #47946114

    You can look at the repo to find out the details. Essentially sending moves over web socket and the server having authority to accept/reject them to prevent cheating moves. Client …

  5. comment
    Comment #47946097

    no, this is new. Still in the process of making pages everywhere + submitting to Boardgames Geek and so on :) also my friend is contacting publishers so maybe this might exist as a…

  6. comment
    Comment #47946088

    Bananagrams is fun. I think Dobble is another example :)

  7. comment
    Comment #47919108

    Oh true haha :) I guess I just added this "turn based" phrase because it's online and for me felt somehow more descriptive of what it is, but you're absolutely right. And now I als…

  8. comment
  9. comment
    Comment #47917781

    I put a lot of work trying to make it as smooth as possible. But there's still some rough edges I think, have to play test it more with friends, just the amount of different assump…

  10. comment
    Comment #47917776

    Thanks :)

  11. comment
    Comment #47917772

    I've never heard of either before but they look like a lot of fun :) I like the video introduction on the board game geek site, maybe I should film something like this with my frie…

  12. comment
    Comment #47917751

    That is such a good idea. I just looked at lichess and copied their time controls queue screen/options. But you're so right! I'm thinking which time control would be best for the b…

  13. comment
    Comment #47917742

    Haha yeah :D

  14. story
    Show HN: Tiao, A two-player turn-based board game

    Hi HN, I built this digital version of Tiao, a two-player turn based strategy board game. Think Checkers meets Go. It's free, runs in the browser, has multiplayer, AI, over the boa…

  15. story
    Show HN: Conv3d – CLI to convert 3D models for the Web

    Built this over the last two days, because I found myself converting a lot of 3D models from Mixamo and the Unity and Unreal Engine Asset stores to .glb so I can play around with t…

  16. story
    Show HN: Interactive Fractal Shader Art

    I built this website over the last few days, following a tutorial from kishimisu for the base shader and then instrumenting it with leva so you can control and play around with it.…

  17. comment
    Comment #42974071

    what made it so special?

  18. comment
    Comment #42974063

    nice, thanks for the article. Never seen this trick before but it looks super neat. What sort of JS library would you recommend for a similar effect to this? PixiJs, D3, Paper, P5.…

  19. comment
    Comment #42974025

    have you seen the Freya Holmer video on generative AI as a parasitic cancer? https://www.youtube.com/watch?v=-opBifFfsMY Also I love how the internet is "dead", yet here we are, on…

  20. comment
    Comment #42973996

    this is one of the coolest things I've seen in a while and I'll take inspiration from the article. Also, funny how in the blog post it says the Github will come soon and now almost…

  21. comment
    Comment #42973909

    this is super cool! Do you know how they achieve this effect?

  22. comment
    Comment #42972120

    whut?! this is unreal.

  23. comment
    Comment #42972112

    thanks for the great work :)

  24. comment
    Comment #42972110

    daaaamn! That's the one :) Thank you so much for finding it!

  25. comment
    Comment #42972075

    +1 to this! What great work :)