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Viewing profile — tomyws

tomyws

HN member
Joined
Wed, Jan 07, 2015, 10:21 PM UTC
HN karma
55
Public activity
27 items

About tomyws

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Recent public activity

  1. comment
    Comment #18896317

    Some hosts didn't even bother with this. I used a PHP host who ran another script after serving the hosted one, but it you used `die()` you could skip any other fluff they included…

  2. comment
    Comment #17411521

    I'm interested to know how others feel about browsing through random issues on some open-source project like this out of boredom. As someone who struggles finding the time to commi…

  3. comment
    Comment #17078880

    And you haven't been called out for Incorrect Whois Information? Complaints seem automatic, even with obscure domains I seem to register

  4. comment
    Comment #16063690

    In the demo you can playback the video segments as a playlist. It worked well with some of the TED talks I tried.

  5. comment
    Comment #16044580

    Submit a pull request - the URL just needs those colons

  6. comment
    Comment #15843326

    Absolutely correct. Although this was intentional behaviour, it was given a security advisory[1]. In practice it allowed all sorts of exploits, including dumping packed executables…

  7. comment
    Comment #15474877

    I've always wanted to find time looking at recompiling the Xbox Live Arcade (XBLA) titles from the 360 to Windows. The games are just dotNET applications which run against a variat…

  8. comment
    Comment #14784112

    The author identified a similar workflow for breaking down these packet capture bits, and linked to other potential methods. I'd say his process was an interesting read!

  9. comment
    Comment #14172459

    Familiarity with hardware would be a good starting point - the author explained how he can made use the three tables used by the PPU to pick out objects and textures. There is a lo…

  10. comment
    Comment #13734221

    Good list. I'd expand your first point to include time estimation when prioritising decisions! It'll come in handy, particularly when project planning either short or mid-term.

  11. comment
    Comment #13655941

    I only recently discovered the local "current repository" configuration option, but I still need to verify which identity I'm using before a commit. It makes sense not to set the g…

  12. comment
    Comment #13516604

    This highlighted my dependency on IntelliSense - which is a bit worrying! Although mixing IDEs would be counter-productive?

  13. comment
    Comment #13387436

    If the author is reading, I found the disassembler source[1] interesting - MSVC hangs when you compile it for Release! [1] https://github.com/rmitton/goaldis

  14. comment
    Comment #13119063

    My first instinct was to check the predictable URLs for future images and ruin the surprise... luckily they have that covered!

  15. comment
    Comment #12327077

    Tiny nitpick, but supporting desktops to demo a location-based game seems odd!

  16. comment
    Comment #11537629

    I'm suprised the topic of emulation hasn't been raised yet! The Xbox 360 emulator project Xenia[0] has made great progress on perserving a generation of games[1]. [0] https://githu…

  17. comment
    Comment #11435316

    I found it interesting the project was previously called "Verteron". What prompted the change to Zyan/Zydis?

  18. comment
    Comment #11409404

    Interestingly after visiting this page the default language on the Google Accounts sign-in had been changed to German.

  19. comment
    Comment #11394008

    It wasn't clear to me either. Unfortunately, the extension seems to have a dependency on the Android NDK which I don't plan to install: Today we do have a dependency on the Android…

  20. comment
    Comment #11242756

    I find it strange that something akin to markdown-style syntax sugar is more user-friendly than a visual designer. Do the tools for developing a UI for iOS this way not include a W…

  21. comment
    Comment #11045487

    Great resource, thanks for sharing this! For me, transparent meaning is far easier for understanding systems than, for example, visual programming (I'm thinking the Unreal Blueprin…

  22. comment
    Comment #10964074

    Me to. The compiler would need to output at any optimization passes which handle multiplication factorization, which could be quite lengthy!

  23. comment
    Comment #10568092

    Well the demonstration uses Skyrim[1] to live-edit the character model which goes beyond the capabilities of a generic mod. Character customizations are also usually premium featur…

  24. comment
    Comment #10172722

    I completely agree with you here. It's also quite good to practice optimizing or iterating over your implementation of something mentally before commit to typing it out, certainly …

  25. comment
    Comment #9478653

    It ended up replacing most of explorer for me when I made the switch to Windows 8.