Viewing profile — tomysshadow
tomysshadow
HN member- Joined
- Fri, Jul 27, 2018, 11:57 PM UTC
- HN karma
- 141
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- 23 items
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About tomysshadow
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Recent public activity
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Comment #42478336
Followup: I've now implemented this and I determined it doesn't take enough longer to have a noticeable impact. It so happens mango has an sRGB to linear function that is much fast…
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Comment #42440459
right, looking at it again, I think I get it now. You'd need: the 8-bit sRGB source, to the premultiplied image as floating point (Pixman can't do to 16-bit channels it seems,) the…
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Comment #42439850
Someone on Reddit pointed out to me after, DDS is DirectX specific and the DVD was for Win/Mac, so it may have been more of a multiplatform issue than a space one. In an ideal worl…
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Comment #42439484
1. There are probably better tools to do it, but I just used Google Drawings. 2. Not for Myst IV currently. All of the prior games are supported by ScummVM, which would work on an …
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Comment #42439422
No, actually, I did see this. The problem with using STBI_MALLOC in that way is that it is used for _all_ allocations by STB, not just the main image buffer. The image buffer I nee…
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Comment #42439394
For me at least, with the optimized loader library, yes, the impact of the DDS conversion is almost unnoticeable. However, I have a pretty fast CPU so I don't want to assume that i…
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Comment #42439335
I was genuinely concerned that everything I was doing with mango and Pixman was going to turn out to be pointless. It wasn't, thankfully, there was a noticeable difference after in…
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Comment #42439275
To be completely honest, it's surprising to me as well. I would expect it to be bad, but not as bad as it was. I entirely expected that the slow part would be decoding, not copying…
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Comment #42439171
This is something I'd love to get right. Pixman does appear to support sRGB input, in the form of the PIXMAN_a8r8g8b8_sRGB format, which might work well enough for the premultiply …
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Comment #19267246
Probably because Director was originally created under a different name, VideoWorks, which WAS released by MacroMind before they eventually became Macromedia.
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Comment #19267233
Note that Shockwave installers will also stop working after that point, as even the "full" installer downloads components from the web during the install.
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Comment #17632654
Here's the thing. A lot of the games being saved here are games that the original publishers/developers no longer care about - that or the original creators don't even exist anymor…
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Comment #17632630
Because it gives the Java programmer too much power in an environment that should be safe. For example there are applets like AppEmbed that can run an EXE in the browser. That's ju…
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Comment #17631587
You don't need to change your user agent. Just click the "Need Shockwave for a different computer?" button on that page. You definitely want the Full version not Slim. The Slim ver…
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Comment #17631581
Right, I suppose it's not fair to say it was originally meant for "creating CD-ROM games," that's an oversimplification. It's more like it was meant as a way to make applications w…
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Comment #17631481
There's an excellent command line application called Auto Saving Sniffer which can be found here (ignoring the rather crude abbreviated name.) https://www.cockos.com/assniffer/ Whi…
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Comment #17631466
The thing is, Flash is still in use, just not on the web and it's not called Flash. It's called Adobe Animate. Adobe Animate, formerly Flash, is still in use for animating shows on…
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Comment #17631447
I don't see how this contradicts my point at all. This project is about saving Flash games, not Javascript.
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Comment #17630775
Yes. Alternatively, you can use Pale Moon which is an actively maintained fork of Firefox that never got rid of NPAPI. Or, if you don't want to leave the comfort of your preferred …
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Comment #17630580
Unfortunately, Java is a bit of an archival nightmare. Java Applets can do pretty much anything they want, they aren't consistent in that sense. Unlike Flash you can't just run the…
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Comment #17630540
Actually, it's still being updated, but only on Windows. Director (the authoring tool used to create Shockwave Movies) was discontinued, but Shockwave was not.
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Comment #17630536
Both Lingo and ActionScript compile to bytecode.
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Comment #17630524
When asking the difference between Shockwave and Flash, you'll often get the answer that they're two products that have nothing to do with each other. That is almost true, but not …