Viewing profile — tomvbussel
tomvbussel
HN member- Joined
- Sun, Aug 02, 2015, 7:12 AM UTC
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About tomvbussel
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Recent public activity
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Comment #17794228
Here is the full list of papers with links to preprints for the papers presented at SIGGRAPH 2018: http://kesen.realtimerendering.com/sig2018.html
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Comment #17479439
RenderMan traces ray streams of a few thousands rays (at least not millions like Disney's Hyperion), right? Does that really help that much with reducing the shading costs? It prob…
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Comment #17478900
Some context: During a panel on production renderers at SIGGRAPH [0] it was mentioned that most rendering research was not really usable for production rendering, as those algorith…
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Comment #11766141
The per-thread caches are not strictly necessary, but you don't want threads to block because they can't stream in geometry to memory. You want some upper bound on the amount of me…
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Comment #11765869
Yup, I meant paging geometry. The problem with just doing a two level BVH is that some models can be very large, while others may be much smaller, which makes it hard to reserve me…
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Comment #11765529
There's very little info in the Disney paper on geomapping, do you have any ideas on how they do it? I guess that you don't want to page in full models (as you either need a very l…
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Comment #11765339
Seems like it took them a few minutes per frame to render TS1 in 2011 [1], not sure if that's with the higher resolution. [1] https://www.quora.com/How-much-faster-would-it-be-to-r…
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Comment #10132177
They gave Yelp two options: either disable crawling in robots.txt, which means that Yelp won't show up in Google's results at all, or accept that Google will copy Yelp reviews with…
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Comment #10132071
I wonder how they got that number. If getting Android notifications counts as 'using Facebook' then I'm one of those one billion.
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Comment #10131544
The same can be said about Windows, yet both the European Union and the United States accused Microsoft of abusing their monopoly by bundling Internet Explorer with Windows. This a…
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Comment #10131230
Google has a search engine monopoly (at least in Europe), this gives them the obligation not to abuse this. If they're using their monopoly to promote other services (such as when …
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Comment #10131147
I think this is aimed at middle/high school students. It probably can be interesting for adults, but I'd really recommend picking up a book such as Fundamentals of Computer Graphic…
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Comment #10131116
Yeah it was a great learning tool. pbrt is a good learning tool, but sadly it already implements most of the basics. Courses at Cornell and ETH Zürich used a small rendering framew…
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Comment #10130989
I guess I didn't fully understand your post then, I thought you meant that the Reyes algorithm is an "inferior estimation" and that it might be beneficial to add it to a renderer, …
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Comment #10130861
The CG by UC Berkeley on EdX is a great starting point. One of the exercises involves building a simple ray tracer. A slightly more advanced source on ray tracing is http://www.scr…
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Comment #10130765
The REYES algorithm is an algorithm that can very quickly produce batches of shading points (with the required information to shade them such as the viewing direction). It's not re…
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Comment #10099204
It's a bit unfair to compare the speed of Mitsuba with the speed of Renderman. Mitsuba only has a simple KD-Tree (although highly optimized), while RenderMan most likely has a stat…
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Comment #10099106
Mitsuba lacks a lot of features that are necessary for production: there is no proper support for hair (Mitsuba only has a simple Kajiya-Kay shader and no specialized acceleration …
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Comment #10080649
ssize_t is not a part of the C++ standard, sadly.
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Comment #10055586
Most courses offer just the syllabus without any slides or notes on the ACM digital library. There were many other great courses, but most sadly haven't posted their slides and not…
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Comment #10011293
Ask a random person if 1 and 0.999999... are the same number and most people will tell you they aren't the same number. Yet: 1 = 3 * (1/3) = 3 * 0.33333... = 0.99999... (they're al…
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Comment #9998909
I completely agree with you that the information in that paper is excellent and I think it's amazing that Disney is so willing to share so much information about their renderer, ev…
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Comment #9998179
Photon Mapping might be biased, but it's extremely easy to make it consistent by using the method outlined by Knaus and Zwicker [1]. Using that method photon mapping will converge …
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Comment #9996674
This web page is from this month, not 2013. They published a paper on the architecture of Hyperion in 2013, but that never received a lot of attention as it appeared out of the blu…