Viewing profile — toksaitov
toksaitov
HN member- Joined
- Mon, Sep 26, 2011, 10:48 AM UTC
- HN karma
- 150
- Public activity
- 41 items
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About toksaitov
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Recent public activity
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Comment #9897009
I always wanted to know that from people with experience in Windows dev (and some on Apple platforms). What are the features that XCode doesn't have for C++ development compared to…
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Comment #9857768
Citation for Apple? After the last WWDC the situation for any other API on Mac/iOS seems hopeless. And no, that logo on a slide doesn't say much.
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Comment #9678008
I'm not sure about iPad Pro. I think they'll just go with two-window interface for A7+ iPads and maybe iPhone 6 Plus. iPad Pro for October.
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Comment #9677984
I know a lot of people hate Objective-C… But I'm a bit sad we aren't gonna get any updates to it anymore. I loved it, loved it more than C++. It was a very nice approach to C with …
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Comment #9460338
I wonder how do they manage Cocoa Touch, OpenGL ES, etc.
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Comment #8827001
I think the author is missing the point of the original article. The point was not that files are going away. It's just that the concept of file is not that important for the major…
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Comment #7837026
Judging by what we have it looks usable not only for graphics. Finally we got OpenCL on iOS. Kind of
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Comment #7836885
I think we all know the answers from day 1
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Comment #7258789
There is an interesting development. A five-second rule caused a riot (in the Twitch chat and in the game). So the developer decided to add a system that people can vote whether th…
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Comment #6404367
PowerVR TBDR architecture is great at handling MSAA. I think quite a lot of games will be able to use it (as it was with 4x) http://gdcvault.com/play/1015331/Bringing-AAA-Graphics-…
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Comment #6403565
8x MSAA. Impressive.
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Comment #5240439
PhyreEngine
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Comment #4926506
I hope this will get another great push for OpenGL as it was with mobile and web.
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Comment #4918184
Google wins, Apple wins, users win (not right after the release of iOS 6, but still). In general, the decision to remove the old Maps app was good.
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Comment #4863266
I think the point was that this code can work in any environment where you can write to specific pixels (without magic WebGL transformation/rasterization operations or complex Canv…