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tlinton

HN member
Joined
Fri, Jun 20, 2014, 6:32 PM UTC
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Public activity
12 items

About tlinton

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Recent public activity

  1. comment
    Comment #10544825

    Netflix doesn't necessarily pay the best, but they pay well. Read this: http://www.slideshare.net/reed2001/culture-1798664

  2. comment
    Comment #10397230

    A great technical lead is a great therapist. They're kind, supportive and know how to focus your energy to help get a really difficult task done. They don't dictate, they don't pre…

  3. comment
    Comment #9862176

    V8 has an odd habit of not releasing memory back to the OS after mark-and-sweeps. It's a minor performance boost to let it roll up memory and it isn't uncommon for it to hog up as …

  4. comment
    Comment #9608986

    You can access the native objects and interact with them in javascript using Tint (essentially node.js + native-bridge + ease-of-use-wrapper). A little different then "run-in-a-web…

  5. story
  6. comment
    Comment #8982996

    What was the issues you had with Tint (just curious).

  7. comment
    Comment #7925801

    Is this a big needed feature? It's actually really easy to pull of, cairo's backend can be switched from using images to svg, to pdf's. It's just switching the backend and once the…

  8. comment
    Comment #7922226

    Sort of, they're very similar still. In actually the layout is almost exactly the same, its the rendering and compositing that has significantly changed between the two.

  9. comment
    Comment #7922105

    If you put in any HTML that requires webkit to go out to hte network it crashes since network requests are disabled in the demo.

  10. comment
    Comment #7922097

    Yes, there's a software rendering version, it actually uses Cairo. Software rendering just bitblts up (out of a webworker or as a SDL_UpdateRect) callback in javascript as a RGBA a…

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  12. comment
    Comment #7922076

    It actually does, turn on chrome's canvas profiler its kicking up bindTextures for everything. On the demo it even says its a hardware accelerated version and requires WebGL.