Viewing profile — timtimmy
timtimmy
HN member- Joined
- Wed, Aug 10, 2016, 10:13 PM UTC
- HN karma
- 107
- Public activity
- 29 items
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About timtimmy
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Recent public activity
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Comment #47742786
Perhaps Anthropic should put a freeze on new signups until they can increase capacity. This is the best kind of problem for a business, I'm cheering for them.
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Comment #46877413
Even with IDEs that have a terminal view, I still much prefer using a separate terminal app.
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Comment #45984237
Careful, their ToS makes it clear they train on your Antigravity prompts (even on AI Ultra) and there is no opt-out that I can find.
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Comment #45984011
Google keeps changing their privacy and “don’t train on my data/code” options. When gemini-cli launched, there was a clear toggle for “don’t train on my code.” That’s now gone; it …
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Comment #43828368
A v2.0 update for my biology education app. I'm adding the ability to walk around cell models with billions of atoms on the Vision Pro. I'm designing the content browser right now.…
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Comment #43762762
It's becoming quite common in S Korea for there to be a fixed tablet on a stand at each table. You order from the digital menu and then immediately pay with the integrated PoS. If …
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Comment #43210262
It's not beyond imagination that this will happen to the Canadian Prime Minister next.
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Comment #43156350
Optimizing our rendering algorithms for Apple Vision Pro. Trying to render a 300-million atom cell model at 90fps stereo. It's trivial on a 4090, it's pretty hard on a ~30W mobile …
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Comment #42631302
Thank you for the gentler perspective, and I do think it plays a role.
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Comment #42630989
In my university days I climbed Mt Fuji at night for the sunrise in jeans, running shoes and a little tiny pen light. At the top there were people with small oxygen tanks (understa…
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Comment #39555749
"Current visualization software, such as UCSF ChimeraX6, can only render one or a few protein structures at the atomic level." Lots of current visualization software is focused on …
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Comment #39553804
I just released a biology education app very much like the preprint for the Vision Pro launch (and soon for iPad/iPhone). I worked with David Goodsell's group to integrate their wh…
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Comment #30364497
> The skills are not transferable In the immediate race towards "AR (and VR) all the things" (Meta), game developers are poised to be in high demand. Maybe we'll see the insane sal…
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Comment #30091359
I can feel my ears tense when those "pings" go off (on the AirPods Pro and AirPods Max). This can't be healthy.
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Comment #30091284
Apple engineers reading this: The painfully loud "PING" sounds on the AirPods Max hurt my ears when I switch from transparency to sound isolation mode. It's really unpleasant and I…
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Comment #28666701
I share your enthusiasm for C++ interoperability. I'm a computer graphics researcher and I have written my share of C++. I'm using Swift on my current project and there are a wealt…
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Comment #26118890
I'm excited about a few projects bringing Swift to other platforms. SwiftWasm is surprisingly painless to get working [1]. Tokamak is an early stage SwiftUI-compatible framework fo…
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Comment #25425678
Is it my imagination or has Apple been quietly improving and expanding the documentation for SwiftUI over the last few months? It's becoming decent, though there are still dark cor…
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Comment #22724759
I love the interactivity in your workshop sandbox. Is the bottleneck your Boid.findNeighbours function? (that was the first thing I tried on the GPU, except GPU parallelism let's u…
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Comment #22724716
Sorry, I didn't mean to mislead you. This has little to do with Unreal (or Unity) and everything to do with GPU programming.
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Comment #22724617
Wow. There are some great ideas in that paper.
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Comment #22724602
You are right, they move insanely fast. The average speed of a medium-sized protein is about 5 m/s. Inside an E. coli, any two proteins will encounter each other at least once a se…
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Comment #22724545
That's a cool idea. Imagine creating a little assembly line out of vesicles, each producing its own proteins, and feeding into each other. I like it.
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Comment #22712943
I find Affinity Designer is way way faster to use than Illustrator. It's not just the rendering, the whole UI is streamlined. However, it's missing many features compared to Illust…