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timleewards

HN member
Joined
Fri, Sep 18, 2020, 5:15 PM UTC
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About timleewards

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Recent public activity

  1. comment
    Comment #24521898

    Except for ceiling cabling, which i personally dont need as i usually play seated games, i agree with everything else. What i meant tho (sorry for my phrasing) is that their _specs…

  2. comment
    Comment #24521884

    Valve is not able to port it - and likely never will be - simply because as a low end headset, the quest cant handle it. From what i read, oculus link leads to latency and compress…

  3. comment
    Comment #24520806

    We may have experienced different kinds of latency but in my experience i havent noticed much of an issue when using chat vr. I may be biased as i am keen on vr going mainstream an…

  4. comment
    Comment #24520678

    Yeah I dont think vr’s future is mobile - cant be. There is only this much performance you can squeeze out of a mobile platform (even carmack himself seems to suggest that). Deskto…

  5. comment
    Comment #24520637

    Interesting - i steered away of oculus generally speaking as it was by far the buggiest headset I owned. From what gather tho it can only play low spec games decently. For instance…

  6. comment
    Comment #24519386

    Chatvr seems to have plenty of “players” - in the millions actually. Premature optimisation is not ideal, and a delay in the tens of ms is not unheard of in regular chat apps eithe…

  7. comment
    Comment #24519346

    I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.