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Viewing profile — timknauf

timknauf

HN member
Joined
Sun, Nov 23, 2008, 2:55 PM UTC
HN karma
332
Public activity
110 items

About timknauf

Co-founder of 2UP Games.

Recent public activity

  1. comment
    Comment #44854166

    I thought this was pretty great! “Codebase and tooling as extended cognition” is a helpful way of understanding why it just feels so bad when technical debt passes a certain thresh…

  2. comment
    Comment #43952860

    I’ve seen this sentiment a lot, and I do understand it but… I just feel so completely differently. The 2000s web, early web apps and Flash, the iPhone and smartphone revolution, th…

  3. comment
    Comment #43952806

    Thanks for taking the time to write that! I really enjoyed hearing about your journey, and I learned a fair bit about the Coco too, which wasn’t really known in my part of the worl…

  4. comment
    Comment #43952776

    Maybe not in 1982, but as other commenters have pointed out, by 1985 you had the Amiga, which definitely DID have serious co-processors.

  5. comment
    Comment #43952757

    I had the same reaction, and had to read it three or four times to make sense of it. (Native speaker, with a degree in English.) I think it’s a very hard-to-follow sentence constru…

  6. comment
    Comment #43360873

    Egads, that spell checker is absolutely beautiful. I guess it’s worth pointing out that he does support one of the arguments the article makes: > But they didn't, and come to think…

  7. comment
    Comment #42886505

    Is there a mechanism for applying, or were you able to ask via a friend? This is right up my alley — I like the Lobsters format, and have long wished for a game dev-specific take o…

  8. comment
    Comment #42372969

    For a recent side project, I made a short incremental game to teach myself F#. I absolutely loved the experience, so put my hand up to do what turned into a fairly big blog post fo…

  9. story
  10. comment
    Comment #42074720

    Thank you! I never understood the expression, but this explanation was immediately clarifying for me.

  11. comment
    Comment #38851725

    No-Bullshit Games [1] is a good resource for finding quality fixed-cost / premium games. [1] https://nobsgames.stavros.io/

  12. comment
    Comment #33301509

    In my country (New Zealand), while we wouldn’t expect that wealth necessarily came from cheating and stealing, the idea of money as “abstraction of reputation and honor” would be f…

  13. comment
    Comment #26048829

    I’m just on 1080p and a GTX 1070, so haven’t experienced it for myself, but from Digital Foundry’s breakdown of DLSS 2.0 in Control, it sure looks to be more than a “cute hack”. ht…

  14. comment
    Comment #25991739

    I read “niche within a niche” as referring to multi-lingual accessibility within the ‘niche’ of Gemini.

  15. comment
    Comment #25126479

    “Same rules for everyone” resonates very strongly here in New Zealand. There is a book-length study [1] on our national obsession with ‘fairness’ (contrasted with the USA and ‘free…

  16. comment
    Comment #24744844

    As I understood it, that particular activist had gone public by that point.

  17. comment
    Comment #23830911

    I think the “Reddit one-upsmanship” that the parent was referring to was actually in the other direction; i.e., people “one-upping” how long it took them to read it.

  18. comment
    Comment #23368839

    I’m pretty excited about the upcoming Playdate: https://play.date/

  19. comment
    Comment #7754527

    I've been constantly surprised about how little scrutiny that kind of statement has received in the media - American or otherwise. I thought it would've publicly raised more hackle…

  20. comment
    Comment #7754512

    My understanding is that, as a non US-citizen, I'd be generally considered 'fair game' for a lot of blanket surveillance that would not be applied to Americans. Maybe this is what …

  21. comment
    Comment #7434699

    Yep, those kind of 2d metaballs are indeed doable in GLSL - I have a WebGL proof-of-concept lying around. I really struggled to get good performance, though my shader-fu isn't up t…

  22. comment
    Comment #4795034

    Having just completed a large project with Lua, I have to say that the indice/ordinal notation thing is something that we quickly got used to. In fact, some nice succinct idioms wo…

  23. comment
    Comment #4794981

    Lua's core string manipulation has been kept (as I understand it) deliberately limited in order to keep the implementation simple. What is present - e.g., simplified pattern-matchi…

  24. comment
    Comment #4794783

    Yeah, I've basically had to institute a 'no working after dinner' rule for myself. If I have extra tasks to get done, I get up early - sometimes very early - but an early morning s…

  25. story