Viewing profile — throwawayspeccy
throwawayspeccy
HN member- Joined
- Thu, Apr 02, 2015, 7:51 PM UTC
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About throwawayspeccy
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Recent public activity
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Comment #9313908
Programmers were using cooperative threading for decades before Go made the concept popular with the web crowd.
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Comment #9313413
You're right, decades of experience are also very important (though there are youngsters starting on platforms like the NES or TI graphing calculators doing cool stuff as well). I'…
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Comment #9313234
Official NES mappers allowed up to 1 megabyte of ROM (512kb program ROM, 512kb graphics ROM). I can't really imagine needing more than that for an NES game. Yes, theoretically you …
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Comment #9313057
In Battletoads, Rare went a step further and kept only a single frame for each player loaded in CHR RAM, copying over it for each frame of animation. As for mappers, the 6502 (alon…
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Comment #9312835
I don't think fancy algorithms and data structures are common or particularly useful in retrocomputing. I think it's primarily because programs were written back then under strict …