Live data from Hacker News

Viewing profile — throwawayspeccy

throwawayspeccy

HN member
Joined
Thu, Apr 02, 2015, 7:51 PM UTC
HN karma
9
Public activity
5 items

About throwawayspeccy

No profile information was provided.

Recent public activity

  1. comment
    Comment #9313908

    Programmers were using cooperative threading for decades before Go made the concept popular with the web crowd.

  2. comment
    Comment #9313413

    You're right, decades of experience are also very important (though there are youngsters starting on platforms like the NES or TI graphing calculators doing cool stuff as well). I'…

  3. comment
    Comment #9313234

    Official NES mappers allowed up to 1 megabyte of ROM (512kb program ROM, 512kb graphics ROM). I can't really imagine needing more than that for an NES game. Yes, theoretically you …

  4. comment
    Comment #9313057

    In Battletoads, Rare went a step further and kept only a single frame for each player loaded in CHR RAM, copying over it for each frame of animation. As for mappers, the 6502 (alon…

  5. comment
    Comment #9312835

    I don't think fancy algorithms and data structures are common or particularly useful in retrocomputing. I think it's primarily because programs were written back then under strict …