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theschwa

HN member
Joined
Mon, Jun 09, 2008, 7:57 AM UTC
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1,527
Public activity
200 items

About theschwa

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Recent public activity

  1. story
    Steam Machine launches today

    https://store.steampowered.com/sale/steammachine https://www.lttlabs.com/articles/2026/06/22/the-newell-nucle... https://www.youtube.com/watch?v=66QzlDewigE

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    Comment #46591127

    Between the clear writing and the diagrams, this was a great write up. I had actually skipped reading up on mHC as it sounded like it was going to take some time to grok, but this …

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    Comment #41793246

    Yeah, looking at that example feels like jumping straight into the deep end of the pool. I think it helps going through a tutorial that breaks down the why of each piece. I really …

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    Comment #38629570

    I feel like this is particularly interesting in light of their Vision Pro. Being able to run models in a power efficient manner may not mean much to everyone on a laptop, but it's …

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    Comment #37922225

    I believe they are using the original Gaussian Splatting code from Inria under the hood: https://github.com/graphdeco-inria/gaussian-splatting

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    Comment #37697374

    "How does “reflection” of the vase on the metal part of the table work, you might ask? The gaussians have “learned” the ages-old trick of duplicating and mirroring the geometry for…

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    Comment #36815897

    But,I believe this is being used for his Use.GPU project, which requires not just GPU support, but the latest WebGPU support.

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    Comment #36815412

    Can someone help me understand why a CPU based method like EDT would be used instead of a more GPU friendly method like jump fill? It seems like you could use the sun pixel distanc…

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    Comment #35604342

    We used to have some "disabled" checkboxes, but they caused a ton of confusion, and negative user feedback. We switched to toggles with On and Off written on either with all verbia…

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    Comment #35137963

    Meta and Apple are both working on creating an environment in which they can succeed in AR. The hardware for AR is a good ways off, but I think the current market is more about bui…

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    Comment #34784884

    I believe they've said that this was a choice to reduce the size and the weight, and it lets them bring the device closer to the users face. It also means that it can stay comforta…

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    Comment #34718138

    As an artist and shader geek, I just want to say that this looks awesome. I'd love to see that blog post on Swift + Electron.

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    Comment #33151750

    Thank you so much for this! I've always wanted this capability, and I plan on making extensive use of it.

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    Comment #33022244

    Since this uses an T2I model under the hood, would it be possible to build a version of this on top of Stable Diffusion?

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    Comment #32940219

    Am I understanding this correctly that this would be a push and rebranding of HDR10+?

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