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thelazyone

HN member
Joined
Mon, Feb 06, 2023, 11:23 AM UTC
HN karma
61
Public activity
35 items

About thelazyone

SW Developer, Board Game Designer and 3D Sculptor. Mostly trying to fit all the three above in a single job.

Recent public activity

  1. comment
    Comment #39967127

    Aside from the refreshing fact of this not being yet-another-perlin-noise video, the author makes some good point about feasibility of corrosion algorithms and how those can be hea…

  2. story
  3. comment
    Comment #39716140

    I'm very much torn between Plasticity and MoI for my next sculpting project. I've always used Blender but for some stuff I'm finding myself in need of some proper NURBS tool. I've …

  4. comment
    Comment #39716132

    Currently the only thing that is stopping me from an insta-buy is that the export quality seems to be pretty low poly, even when the detail slider is all the way to 1. Of course my…

  5. comment
    Comment #39467968

    This is a good question - not only for the actual ethics of the training, but for the future of AI use for art. It's both gonna damage the livelyhood of many artists (me included, …

  6. comment
    Comment #37415798

    "Using open source code is a skill: knowing how to navigate repos and someone else’s code, understanding how to troubleshoot and navigate communities to get help, discerning betwee…

  7. comment
    Comment #37273822

    I wonder what kind of interesting applications could be done on e-ink harnessing the advantages of the long battery life and not suffering by the slow refresh rate. Sure, porting d…

  8. comment
    Comment #37258775

    That's an interesting take! Currently I see two reasons why I wouldn't do that: 1 - Since I'm either working for game companies or for my own project ( https://fsd-wargame.com/ ) u…

  9. comment
    Comment #37211790

    Well put. Big fan of the "Commercial illustrators will keep their jobs, but will mostly need to learn to use AI as a part of their workflow to maintain a higher pace of work" part.…

  10. comment
    Comment #37011585

    I think that the initial question was "why a 0 resistance compared to a ridicously low resistance". And my point is that it's easier to get a superconductor than some material with…

  11. comment
    Comment #36980790

    I think it's a fair question. I guess the answer is "because we have superconductors, and no material with 'very small resistance' instead". Also note that while there is zero resi…

  12. comment
    Comment #36954646

    Sounds like a logical step forward from current debuggers! I had some colleagues who bragged of not needing debuggers for their workflow... Well, sometimes I really do.

  13. comment
    Comment #36952658

    Yeah, the other replies were pretty convincing about that point.

  14. comment
    Comment #36952649

    That's a fair point, well made. In that case --- yeah, we just have to wait and hope for better solutions/materials for our screens!

  15. comment
    Comment #36952633

    There's a big difference between having a solution and point out that there is no theoretical hard trade-off. ^^"

  16. comment
    Comment #36944032

    If the update was truly pixel based there should be no ghosting/artifact whatsoever. Looks like global refreshes or cleanup are still relevant, while ideally each pixel could be co…

  17. comment
    Comment #36943987

    Even local refreshes however are somehow rectangle-based, no? Which means that the resetting operation kinda works globally anyways, masking out everything between the xmin, xmax a…

  18. comment
    Comment #36943952

    Heh. Not a fan of js apps (npm or not), but your article was enjoyable to read.

  19. comment
    Comment #36943852

    I remember an anti-nuclear talking about the Finnish project for long term storage. He was depicting the project cost (4 billions) as ridicolously high and therefore unfeasible. In…

  20. comment
    Comment #36943812

    Well said. I actually just wrote a comment to appreciate the non-drama of the article. But it's true - the same article could have been written about that guy that probably got cru…

  21. comment
    Comment #36942906

    Kudos to the article for not fuelling radiation-related fears! Slotin died because a stupid, preventable accident, and Plutonium is indeed dangerous. But stupid, preventable accide…

  22. comment
    Comment #36942675

    That is true, but this doesn't pose a theoretical limit to a 30 fps monitor. I suspect that the current technology works by "setting" in place whole regions of the screen at once, …

  23. comment
    Comment #36849849

    It feels that way, yes. I wonder when the line is drawn (pun intended) between an low-level UML description language and a SVG-like formatting language with english words in it. :/…

  24. comment
    Comment #36849826

    The Copic Multiliner might be a good option then. They are just great in my opinion (But I use them for traditional illustrations), although a bit pricey.

  25. comment
    Comment #36848241

    Seems like a considerable upgrade from PlanUML ( https://plantuml.com/ - which is amazing, but sometimes you just can't seem to be able to align the stuff the way you want too). In…