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theabrax

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Fri, Jan 29, 2021, 9:15 PM UTC
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About theabrax

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Recent public activity

  1. comment
    Comment #25964383

    IMHO it is not as flawed as the way you present it. >>> One, the measurement of novelty is bad: it's basically the measure of whether the game exhibits a novel mashup of mechanics …

  2. comment
    Comment #25963699

    Well, you could, but then you only would have generated something "new," probably without any sense - something bizarre. That's why the authors measure usefulness, too. Only if bot…

  3. comment
    Comment #25963582

    Did you actually read the article? ^_^" Nevertheless, it's seems that the more knowledge diversity a team has, the MORE novelty and LESS usefulness. It's all about communication, s…

  4. comment
    Comment #25963445

    Well, to be fair, the article doesn't say anything about that the chosen set of mechanics (novelty) have to provide fun. Actually, this seems to be the usefulness part of creativit…

  5. comment
    Comment #25963160

    Interesting. Please, elaborate why you think that is and how this - against the background of the paper - would bias the results.