Viewing profile — tebjan
tebjan
HN member- Joined
- Tue, Jun 07, 2016, 8:10 PM UTC
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- 23 items
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About tebjan
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Recent public activity
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Show HN: Free Windows shell extension for quick .NET assembly inspection
Updated an old CodePlex tool (2008) that adds "Assembly Information" to Windows Explorer's right-click menu for DLLs/EXEs. Shows: Compilation mode (Debug/Release), target framework…
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Comment #42289499
I’m not the author, but I'm part of the vvvv community. The video walks you through solving the two parts of the Day 1 challenge in vvvv, a statically typed and compiled visual pro…
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Comment #39487196
And: FUSE an open source library for visually programming on the GPU (thefuselab.io) - https://news.ycombinator.com/item?id=28500012 Sept 2021
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Comment #34665799
The editor is windows only, but you can export for all these platforms, including osx. A Stride project is just a normal visual studio solution, so you can build the solution on ot…
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Comment #34665766
Stride is written in C#, uses the official .NET6 and was developed by world-class engineers. It takes this topic very serious. The game loop has almost zero allocations. It's a ver…
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Comment #32309748
Nice one, thanks!
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Comment #32307639
Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interes…
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Comment #32307602
My contributions to Stride are on the graphics and rendering side of things. And as I said, someone is already working on a website refresh. I'm not sure from what sources your per…
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Comment #32306861
Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride. Yea, some kind of converter for unity assets …
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Comment #32306771
Yes, it is only community driven, there is no fulltime dev working on it. But I've seen someone working on a website refresh. If that's too slow for you, just edit the website here…
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Comment #32305939
Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same tech…
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Comment #32305850
Stride can deploy games to win, macOS, linux, iOS and android.
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Comment #32154207
Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent. Other game engines just use "C# scripting" with their own r…
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Comment #32119923
Awesome, thanks for posting!
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Comment #30888537
*compete
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Comment #30887209
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine. https://github.com/stride3d/stride The…
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Comment #28545016
Except it's producing delicious food instead of cars.
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Comment #28544970
Are you seriously asking that?
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Comment #28544891
Thanks for being reasonable. It's sometimes shocking to see how inflexible some minds are. Let's focus on the library and the amazing work behind it.
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Comment #22768760
Did you try it already? How was your impression?
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Comment #11857470
this is why VL was developed, an object oriented visual programming language that has much more ways of expression. especially the idea of data types, loops, branching and iterator…
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Comment #11857422
I think it depends on your skills. If you need maximum flexibility on every level (from multi screen setup to bit operations) then definitively vvvv since it's the most general.