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tebjan

HN member
Joined
Tue, Jun 07, 2016, 8:10 PM UTC
HN karma
19
Public activity
23 items

About tebjan

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Recent public activity

  1. story
    Show HN: Free Windows shell extension for quick .NET assembly inspection

    Updated an old CodePlex tool (2008) that adds "Assembly Information" to Windows Explorer's right-click menu for DLLs/EXEs. Shows: Compilation mode (Debug/Release), target framework…

  2. comment
    Comment #42289499

    I’m not the author, but I'm part of the vvvv community. The video walks you through solving the two parts of the Day 1 challenge in vvvv, a statically typed and compiled visual pro…

  3. story
  4. comment
    Comment #39487196

    And: FUSE an open source library for visually programming on the GPU (thefuselab.io) - https://news.ycombinator.com/item?id=28500012 Sept 2021

  5. comment
    Comment #34665799

    The editor is windows only, but you can export for all these platforms, including osx. A Stride project is just a normal visual studio solution, so you can build the solution on ot…

  6. comment
    Comment #34665766

    Stride is written in C#, uses the official .NET6 and was developed by world-class engineers. It takes this topic very serious. The game loop has almost zero allocations. It's a ver…

  7. comment
    Comment #32309748

    Nice one, thanks!

  8. comment
    Comment #32307639

    Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interes…

  9. comment
    Comment #32307602

    My contributions to Stride are on the graphics and rendering side of things. And as I said, someone is already working on a website refresh. I'm not sure from what sources your per…

  10. comment
    Comment #32306861

    Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride. Yea, some kind of converter for unity assets …

  11. comment
    Comment #32306771

    Yes, it is only community driven, there is no fulltime dev working on it. But I've seen someone working on a website refresh. If that's too slow for you, just edit the website here…

  12. comment
    Comment #32305939

    Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same tech…

  13. comment
    Comment #32305850

    Stride can deploy games to win, macOS, linux, iOS and android.

  14. comment
    Comment #32154207

    Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent. Other game engines just use "C# scripting" with their own r…

  15. comment
    Comment #32119923

    Awesome, thanks for posting!

  16. comment
  17. comment
    Comment #30887209

    If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine. https://github.com/stride3d/stride The…

  18. comment
    Comment #28545016

    Except it's producing delicious food instead of cars.

  19. comment
    Comment #28544970

    Are you seriously asking that?

  20. comment
    Comment #28544891

    Thanks for being reasonable. It's sometimes shocking to see how inflexible some minds are. Let's focus on the library and the amazing work behind it.

  21. comment
    Comment #22768760

    Did you try it already? How was your impression?

  22. comment
    Comment #11857470

    this is why VL was developed, an object oriented visual programming language that has much more ways of expression. especially the idea of data types, loops, branching and iterator…

  23. comment
    Comment #11857422

    I think it depends on your skills. If you need maximum flexibility on every level (from multi screen setup to bit operations) then definitively vvvv since it's the most general.