Viewing profile — taw55
taw55
HN member- Joined
- Mon, May 15, 2017, 7:01 AM UTC
- HN karma
- 115
- Public activity
- 85 items
- HN profile
- View on Hacker News ↗
About taw55
No profile information was provided.
Recent public activity
-
comment
Comment #16708651
Good to see astroturfing alive and well in the comment section. This place is heading for disaster.
-
comment
Comment #16705676
On the topic of the apriorisms in economics: Exponential Economist Meets Finite Physicist: https://dothemath.ucsd.edu/2012/04/economist-meets-physicist... A Lost Century In Economi…
-
comment
Comment #16339114
Obligatory reminder that money != coinage != barter != banking
-
comment
Comment #16228404
> It's interesting to note, that when Obama used the platform to get elected, no one minded. But, when the opposing party does it, everyone judges it negatively. When history sandw…
-
comment
Comment #16177161
When one wants a “real” person or theory, one strays as far as possible from the unreality-generator that is “academic” economics. If one would mount an axle on Smith’s grave, we c…
-
comment
Comment #16008286
Techniques as in workflow? Algorithms? At which point does something become “unreasonable” vs simply effective.
-
comment
Comment #16008274
Try to spend as much time with friends and family as I can manage.
-
comment
Comment #16000793
Yes. This is why it’s good to seek out alternative opinions. Having a network of advisers can be very helpful.
- story
-
comment
Comment #15981195
Are you an economist?
-
comment
Comment #15977719
Parallax mapping will not benefit from this, since the limiting factor there is performing a raymarch on a heightfield to find an exact intersection. At every step along the ray yo…
-
comment
Comment #15977632
It’s an additional texture fetch on the gpu, it’s virtualy free if you discount storage costs. It’s been in games for years.
-
comment
Comment #15977615
PBR has seen commonplace adoption in games since 2012. Roughness mapping has been used for years in real time engines.
-
comment
Comment #15964996
But they clearly are distinct forms of capital.
-
comment
Comment #15963472
A case against the concept of comparative advantage: https://americanaffairsjournal.org/2017/08/ricardos-vice-vir...
-
comment
Comment #15707807
> “If generating money out of thin air by using a computer program seems absurd, that’s because it is,” Erh, this is literally how every bank does it when they extend a loan.
-
comment
Comment #15695372
You’re mixing up debts in foreign currencies and ones in national currency. The former is the issue. As long as the national currency is accepted and traded by the population (whic…
-
comment
Comment #15540208
My main problem with it isn’t that it’s unrealistic per se, just that it looks bad on static geometry. But SSAO is typically sold as a “realism” feature.
-
comment
Comment #15540115
A problem that often gets overlooked are the (geo) political ramifications of differences in economic output. I’m not sure if this is an existing hypothesis, but it seems evident t…
-
comment
Comment #15540066
> Of course, this is not our main source of growth at the moment. But surely it could be? Yeah, but for how long? Exponential economist meets finite physicist: https://dothemath.uc…
-
comment
Comment #15540031
Sharks with frikkin’ lazers beams!
- story
-
comment
Comment #15539995
While on the subject of graphics in games... Another pet peeve of mine: ambient occlusion (crude GI approximation) and especially SSAO (crude approximation of a crude approximation…
-
comment
Comment #15539941
This is false, HDR and deferred shading are two completely unrelated concepts. A few months ago I hacked tonemapping straight into the ubershader of some foss Quake client, you don…
-
comment
Comment #15539920
Epic added chromatic aberation to the new Unreal Tournament at some point and the mob started sharpening their pitchforks. The reason given afterwards was that they think it’s impo…