Viewing profile — tamat
tamat
HN member- Joined
- Fri, Aug 07, 2015, 10:10 AM UTC
- HN karma
- 153
- Public activity
- 52 items
- HN profile
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About tamat
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Recent public activity
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Comment #47279505
Is the UO protocol documented? Are there UO clients besides the official one?
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Comment #46676647
nice work. I can see that relighting is still a work in progress, as the virtual spot lights tends to look flat and fake. I understand that you are just making brighter splats that…
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Comment #46585992
the problem with SDF engines is that you have to reinvent everything, as current pipelines rely on triangles. That means: - Software to model using SDF (like Womp) - Technique to a…
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Comment #44873749
It´s about normalizing something we think it could lead to problems. I dont want to romanticize the game in his mind, so when he grows up people ask him to play poker and he sees i…
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Comment #44722665
this guy protocols
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Comment #44529457
You must plant your nation during the generation fase, otherwise you wont exist in the game!!! (took me 10 minutes to figure out)
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Comment #44442407
so you want to help the rich so they can be richer...
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Comment #44267149
wow, I love the format of the site. Can you tell me more about it? I love making tutorials about GPU stuff and I would love to structure them like yours. Is it an existing template…
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Comment #44158908
Thanks for your explanation
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Comment #44158897
thanks for your reply
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Comment #44156487
As a Software Engineer I found it hard to grasp the concepts explained here. First it says we lose electrons by deleting information. But AFAIK we are losing electrons everywhere, …
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Comment #44094987
On one side Im amazed by the amount of good work you have done, but on the other, I feel it lacks true useful scenarios. For instance, I would love to install it in my server to ha…
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Comment #43845714
which for me doesnt make any sense as why to generate a 3D mesh that can only be seen from one point of view? why not map the panorama to an sphere?
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Comment #43830720
I always feel that if you share a problem here where LLMs fail, it will end up in their training set and it wont fail to that problem anymore, which means the future models will ha…
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Comment #43781049
thanks for your response. Thats what I heard but I was wishing things to change... I was also thinking about integrated GPUs like the one in a RPi or other SoCs
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Comment #43780522
Great work, I would love to have the skills to do something like this, but I can see you had to read lots of specifications to achieve this and thats my weakest point. One silly qu…
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Comment #43770235
The one from Sebastian Lague is great too: https://sebastian.itch.io/digital-logic-sim
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Comment #43572409
hey, what if a very experienced WebGL/WebGPU+WASM developer wanted to find a role. Do you work in these areas?
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Comment #43390385
but... WHY?
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Comment #33863255
WebGLStudio creator here, yup, there is no market for generic 3D solutions. You need to find a very specific niche to have some revenue.
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Comment #22025508
Creator or litegraph here. Visual programming works very well when you have data flowing, but it doesnt work when you have loops and branching. But it is nice to support graphs for…
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Comment #21658646
snapping is not complex, but then there is snapping to cell,edge,vertex,... and it gets complicated quite fast. but I will consider it.
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Comment #21657391
Sure! Litegraph is one of the more mature libraries of WebGLStudio and it is being used in several projects. If you need any help contact me by email or use the repo. I tend to res…
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Comment #21656295
nop, it doesnt, that would require years of development to reach a level of madurity close to other solutions, but you can use clara.io or blender.
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Comment #21655790
Creator here. This is an Open Source project I started 7 years ago to help in our research lab. Right now the engine is very mature and stable and it has many features (irradiance …