Viewing profile — superMayo
superMayo
HN member- Joined
- Mon, Jan 06, 2020, 12:15 PM UTC
- HN karma
- 755
- Public activity
- 30 items
- HN profile
- View on Hacker News ↗
About superMayo
mayerowiz.io hushcrasher.com
Contact: antoine@mayerowitz.io
meet.hn/city/fr-Paris
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Recent public activity
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Comment #49199138
I'm sorry, this is by design colorful and interactive. If you still want to read about this topic in a less "juicy" way, you can can take a look at this other article: https://hinn…
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Comment #49196864
Can you tell me what’s going on? I tried my best to make it work on every device, but handling mobile is hard, and especially when you’re messing with interactivity and 3D.
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Comment #49196831
Author here. The source code is available at https://github.com/SuperMayo/mayerowitz.io . It’s called scrollytelling. For this particular project, I borrowed a lot from https://mlu…
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Comment #39943828
Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a…
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Comment #39939796
So sorry I've disappointed you, but don't fuck your life plz
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Comment #39939782
It's the latest version, stats are from https://www.mariowiki.com/Mario_Kart_8_Deluxe_in-game_statis...
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Comment #39939778
I hope your character is not Koopa
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Comment #39939750
Thank's for the info, will fix asap !
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Comment #39939717
Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving t…
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Comment #39939674
Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what https://mlu-explain.github.io/ does. The 3d plot is m…
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Comment #38037212
That's strange, what browser are you using?
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Comment #38037080
Didn't know that, thanks for the tip!
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Comment #38036118
That's really nice to hear and it gives motivation to continue! Next article will probably go 3D, but it adds a lot of difficulties. I still need to find out a good small-scale but…
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Comment #38036073
Inigo Quilez is a wizard, the shader community owes so much to him!
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Comment #38036055
Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders). Though it can grea…
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Comment #38036004
Fixed-it, thanks ;)
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Comment #38032289
I finally found the courage to write and expose myself to the internet. I've always wanted to learn shaders so I thought it would be nice to document my learning and share it with …
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Comment #37671446
Causality has been the objective of econometrics for many years. I always wonder why people in machine learning overlook it's contributions. They almost never discuss it (even to c…