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superMayo

HN member
Joined
Mon, Jan 06, 2020, 12:15 PM UTC
HN karma
755
Public activity
30 items

About superMayo

Economist, data scientist, creative coder. Founder of Hushcrasher: decision intelligence for the video game industry.

mayerowiz.io hushcrasher.com

Contact: antoine@mayerowitz.io

meet.hn/city/fr-Paris

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Recent public activity

  1. comment
    Comment #49199138

    I'm sorry, this is by design colorful and interactive. If you still want to read about this topic in a less "juicy" way, you can can take a look at this other article: https://hinn…

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    Comment #49196864

    Can you tell me what’s going on? I tried my best to make it work on every device, but handling mobile is hard, and especially when you’re messing with interactivity and 3D.

  3. comment
    Comment #49196831

    Author here. The source code is available at https://github.com/SuperMayo/mayerowitz.io . It’s called scrollytelling. For this particular project, I borrowed a lot from https://mlu…

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  8. comment
    Comment #39943828

    Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a…

  9. comment
    Comment #39939796

    So sorry I've disappointed you, but don't fuck your life plz

  10. comment
    Comment #39939782

    It's the latest version, stats are from https://www.mariowiki.com/Mario_Kart_8_Deluxe_in-game_statis...

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    Comment #39939778

    I hope your character is not Koopa

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    Comment #39939750

    Thank's for the info, will fix asap !

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    Comment #39939717

    Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving t…

  14. comment
    Comment #39939674

    Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what https://mlu-explain.github.io/ does. The 3d plot is m…

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    Comment #38037212

    That's strange, what browser are you using?

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    Comment #38037080

    Didn't know that, thanks for the tip!

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    Comment #38036118

    That's really nice to hear and it gives motivation to continue! Next article will probably go 3D, but it adds a lot of difficulties. I still need to find out a good small-scale but…

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    Comment #38036073

    Inigo Quilez is a wizard, the shader community owes so much to him!

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    Comment #38036055

    Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders). Though it can grea…

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    Comment #38036004

    Fixed-it, thanks ;)

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    Comment #38032289

    I finally found the courage to write and expose myself to the internet. I've always wanted to learn shaders so I thought it would be nice to document my learning and share it with …

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    Comment #37671446

    Causality has been the objective of econometrics for many years. I always wonder why people in machine learning overlook it's contributions. They almost never discuss it (even to c…