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sudara

HN member
Joined
Tue, Mar 11, 2008, 9:06 AM UTC
HN karma
216
Public activity
69 items

About sudara

Building an additive synth with 10k time domain oscillators (and blogging) over at https://melatonin.dev

Recent public activity

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    Comment #46003482

    Love the chorales, thanks for sharing that one.

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    Show HN: I built an additive synth with 10k oscillators

    It's called Sine Machine and it has 20 voices of 511 (don't ask) time-domain oscillators. A lot of additive synths are essentially big iFFT engines and keep track of "partials." Si…

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    Comment #38513175

    This is amazing, I will def be playing with it (lossy is also my jam) and hi! I made pamplejuce, hope it worked ok for you, lemme know if anything was rough (its been growing up a …

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    Comment #38223661

    I'm interested in this idea. I think I got confused at some point and mistakenly thought box blur was a 2D kernel and so it wouldn't perform great. vImage does contain a box blur b…

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    Comment #38223612

    Thanks for this!

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    Comment #38223603

    OMG would have loved to do that instead.

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    Comment #38223547

    Cache locality and specifically the vertical pass was top of my mind when trying to come up with good ways to vectorize. In the end (at least in my vector implementations) the diff…

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    Comment #38223359

    > If you take a look at the video in my README, you'll see how bad it is. Ahh, the video threw me off originally, I think because of the FPS glitches on the full width — but I see …

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    Comment #38222770

    Fixed! Sorry about that. The rustrepo stuff confused me! My question is — was solving the edge bleed worth the (assumed) performance tradeoff? There were a couple vendor APIs that …

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    Comment #38221533

    Thanks for the proofread! I had so much text juggling between this and the README that it was guaranteed some things would fall through the cracks! I updated the things you mention…

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    Comment #38220436

    Probably! The dequeue implementation was just for fun, as I miss working in higher level languages :) Home cooked circular buffers is usually how one usually sees real-time audio c…

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    Comment #38220389

    Thanks! It's Figma, which I have some rudimentary proficiency in, really easy to make boxes and move em around.

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    Comment #33303707

    Good q! I’m an audio dev who thought the general community might appreciate the project. It’s a cool effort (my primary beef with pd was always the UI)