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strags

HN member
Joined
Fri, Apr 09, 2010, 12:39 AM UTC
HN karma
457
Public activity
99 items

About strags

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Recent public activity

  1. comment
    Comment #48170339

    Authentication is an interesting example - it sounds like might be the easiest component to remove. But without authentication, you don't have identity. And without identity you ha…

  2. comment
    Comment #48154625

    > That way the community has the opportunity to run their own servers if they want to. That might be fine for very small titles - where the "game server" is a relatively simple bin…

  3. comment
    Comment #38155254

    I remember that PIC project. I don't know if source was ever released, but I recall a lot of folks being very dubious about the claims made. Quote: The PIC has 1024 words (12-bits)…

  4. comment
    Comment #24970875

    Yeah, this is absolutely true, but we don't really like to impose a rule regarding which editor(s) people use. Most of our workflow is Windows-based.

  5. comment
    Comment #24964589

    The problem with shebangs that I really want to solve is that I often need to edit files on a Windows machine, and then try to run the resulting CR/LF scripts on a Linux machine us…

  6. comment
    Comment #24622436

    From personal experience, I've always had better results from Simulated Annealing than Genetic Programming. I hasten to point out that it's entirely possible I've been doing GP poo…

  7. comment
    Comment #24247736

    Curious as to why they'd base this on AngelScript (which I had not heard of before today) instead of a more widespread language like Python?

  8. comment
    Comment #23098870

    Cost and Latency. My team and I run the servers for a number of very big videogames. For a high-cpu workload, if you look around at static on-prem hosting and actually do some real…

  9. comment
    Comment #22704193

    That is awesome! The retro box is fantastic. I discovered that my son (17 months old at the time) loves to mess with stereo controls. So I bought a few rotary encoders and neo-pixe…

  10. comment
    Comment #22430457

    I recently needed to encode a 32-bit value into something easy for QA folks to remember and report. I opted for 3 words out of an 11-bit (2048 entry) dictionary of commonly used wo…

  11. comment
    Comment #22134845

    I have a Sonos that came with my house. It's actually the least of my worries. The house was built about 10 years ago with what (I presume) was a state-of-the-art system at the tim…

  12. comment
    Comment #21432415

    This is awesome. I now have Guns'n'Roses playing in my office, and Axl Rose is a faint voice coming from the garage.

  13. comment
    Comment #20922618

    This one is fascinating - especially the slides from the JavaOne presentation. It JITs heavily-used R3000 blocks into Java bytecode, which is then JITted by the Java interpreter. A…

  14. comment
    Comment #20269499

    It's actually quite a bit louder than this now. Also, the lights aren't quite as infant-retina-searingly-bright as the camera would have you believe. https://www.youtube.com/watch?…

  15. comment
    Comment #20268482

    I discovered that my 17-month old son loves to mess with stereo controls. So I bought a few rotary encoders and neo-pixel rings - build a wooden enclosure with a plastic faceplate,…

  16. comment
    Comment #19654269

    Take a look at HJSON.

  17. comment
    Comment #19654188

    Switch your parsers to HJSON, and never look back :)

  18. comment
    Comment #19654184

    HSON ( https://hjson.org/ ) addresses a lot of this. Just allowing trailing commas and adding comments reduces 90% of the friction involved.

  19. comment
    Comment #17837800

    https://youtu.be/ITbqTl8pTMs?t=200 Err... were these commands meant to be obfuscated the whole time?

  20. comment
    Comment #13391745

    We had to shift focus to the PS3 project, which needed everyone's full attention.

  21. comment
    Comment #13388557

    Yeah, the runtime for GOAL was much closer to C/C++ than LISP. The pre-processor was pretty much a full Scheme implementation, and had all kinds of dynamic cons cell allocations an…

  22. comment
    Comment #13386907

    I know of at least a couple of ex-dogs who lurk around here. The article's pretty much correct, if memory serves. I started at ND in 2004, around the tail-end of Jak 3. After Andy …

  23. comment
    Comment #13386669

    "GOAL never had a source-line debugger, as far as I know, although there's no reason it couldn't given some effort to write one." Actually, it did. IIRC, the debug state required f…

  24. comment
    Comment #10943100

    I used to have a favorable opinion of Microchip, until their patent case against Scenix. http://www.thefreelibrary.com/Court+Rules+for+Scenix+Semicon... Featuring such fabulous cla…

  25. comment
    Comment #10831505

    I added some copy-protection to a Nintendo 64 game once. If the anti-piracy checks ever triggered, the game would do nothing at first - but after a few minutes, the frame-rate woul…