Viewing profile — steve_taylor
steve_taylor
HN member- Joined
- Tue, Jul 29, 2014, 10:18 AM UTC
- HN karma
- 1,509
- Public activity
- 576 items
- HN profile
- View on Hacker News ↗
About steve_taylor
No profile information was provided.
Recent public activity
-
comment
Comment #49253191
How does this compare to diskDedupe, which has been around longer and is much cheaper?
-
comment
Comment #49252119
Parents can stop giving kids smartphones.
-
comment
Comment #49239365
I've been running Claude Code with --dangerously-skip-permissions in a Docker container for the last month or so, allowing me to get up and stretch my legs while it does its thing.…
-
comment
Comment #49226633
I'd start by identifying all the known boundaries: 52 cards, so each card can be represented by a byte. Cards are arranged into 4 stacks of up to 13 cards each, 7 columns of up to …
-
comment
Comment #49193861
You can't polish a Hurd.
-
comment
Comment #49190607
It'll take more than a mouse jiggler to fool this new bossware.
-
comment
Comment #49064565
It reminds me of tax law in many countries. You can follow the letter of the law, but if the vibes are off, you can still be found to be in breach of a vague catch-all provision (e…
-
comment
Comment #49048527
You're absolutely right. Your belt-and-braces are earning their keep.
-
comment
Comment #48769623
The only time I use Reddit is when I land there via a Google search. Posts get flagged as mature at the drop of a hat, so my go-to has always been to replace www with old. Now that…
-
comment
Comment #48713584
It was closed-book. Take-home, closed-book seems like an oxymoron anyway. A lot of the cheating students would have concluded that other students are going to cheat and get a much …
-
comment
Comment #48686138
> including the half ass Australian solution. It was designed to be half-arsed so Digital ID can come along and save the day. Australia's Digital ID opens up to the private sector …
-
comment
Comment #48627484
The defining aspect of Bedrock is C++, not DirectX. Bedrock runs on numerous platforms where DirectX isn't available. Minecraft isn't exactly be the type of game to showcase a 3D A…
-
comment
Comment #48581878
The Australian one will label them as Unverified. Personally, I'd prefer them to be blocked. If it's important and legitimate, they'll register.
-
comment
Comment #48581837
As an Australian, I'm happy to hear this, but also annoyed that a lot of legitimate SMS from companies don't use branded sender ID. I'm not sure why, but my guess is that SMS gatew…
-
comment
Comment #48394083
AI has a way of exposing people. In this example, students who are there to get a degree from a prestigious institution, rather than to learn, are prone to take perceived shortcuts…
-
comment
Comment #48334268
> But there's one performance-related area where the Framework pulls ahead—a little—and that's sustained performance. When running a heavy workload like HPL (a FP64 HPC task, that …
-
comment
Comment #48274317
I was all in on Svelte and SvelteKit until I started encountering CSS weirdness caused by a bug that the Svelte developers said is "by design", namely that components' CSS isn't re…
-
comment
Comment #48165612
I love how I can see the HTML being streamed onto the page in real time, like the good old days of dialup when images gradually rendered from top-to-bottom.
-
comment
Comment #48120644
It's for Google.
-
comment
Comment #48102932
Perhaps, but I think that by the time we're that far advanced, strokes will be entirely preventable.
-
comment
Comment #48076627
There's nothing stopping you from setting up your free (as in freedom) slice of cyberspace for you and your friends, for now. Looking at all the new and proposed laws coming throug…
-
comment
Comment #47903047
Taking a brief look at wizball.asm, it actually used 200 Hz interrupts on both PAL and NTSC. The timings are shown from line 39.
-
comment
Comment #47844411
RAM can be increased to 16 MB and CPU speed to 48 GHz.
-
comment
Comment #47844244
It's a stealth subscription product. People are losing those things all the time.
-
comment
Comment #47661278
The C64 does have a couple of bitmap modes. The Last Ninja uses mode 3, which is multicolor bitmap mode. It occupies 9000 bytes including pixels (8000 bytes) and color RAM (1000 by…