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Viewing profile — stateoff

stateoff

HN member
Joined
Sun, Aug 14, 2016, 11:01 PM UTC
HN karma
201
Public activity
29 items

About stateoff

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Recent public activity

  1. comment
    Comment #48859755

    I don't know about this particular developer but I don't think there is anything "obviously" out of scope. I've worked in the animation industry and creating hard surface models wi…

  2. comment
    Comment #48856325

    I depends on the background. I'm 2 years into solo developing a game and all programming, artwork and animation is my own. I had to invest into quite some learning to make it possi…

  3. comment
    Comment #45962057

    A consumers tale about enshitification. Look to the sky and enjoy your ESPP everyone :)

  4. story
  5. comment
    Comment #45384388

    "Raspberry Pi CM0 is a yet-to-be-officially-announced castellated Compute Module based on the Raspberry Pi RP3A0 SiP (System-in-Package) found in the Raspberry Pi Zero 2 W and Rasp…

  6. story
  7. comment
    Comment #43982556

    More information on the chip here: https://www.cnx-software.com/2025/05/14/sifli-sf32lb52j-big-...

  8. comment
    Comment #43204317

    I was referring to Mozilla's past investment into advertising: https://blog.mozilla.org/en/mozilla/mozilla-anonym-raising-t... To me that and the new ToS add up, why else would the…

  9. comment
    Comment #43204155

    Absolutely agree. The blog post is claiming the opposite to what their ToS is granting - but one is fluff (that will be forgotten soon) while the other is legally binding. I cannot…

  10. comment
    Comment #42083180

    Maybe, but SEGA seems to muddy their own case as their official support FAQ section [1] states: "Will I still be able to play the SEGA Classics games? Absolutely! All SEGA Classics…

  11. comment
    Comment #41817979

    xetdata is retired and recently became part of hugging face. I wonder if nfsserve will be still supported. Are there other recommended NFS server codebases?

  12. comment
    Comment #41396785

    Examples will be based on this repo, I believe: https://github.com/TheSpydog/SDL_gpu_examples

  13. comment
    Comment #41396783

    This article from the main author of the API describes how the buffer cycling works: https://moonside.games/posts/sdl-gpu-concepts-cycling/

  14. comment
    Comment #37516776

    If it came in a yellow and not a blue bag, we should have known.

  15. comment
    Comment #33303302

    Gamma should not have any effect on the alpha channel, which is linear by definition. The alpha channel represents the average coverage of (infinite) subpixels within the pixel. Th…

  16. comment
    Comment #32645173

    https://laion.ai/faq/ Based on the FAQ of the dataset that was used for training of https://huggingface.co/spaces/stabilityai/stable-diffusion LAION datasets are simply indexes to …

  17. comment
    Comment #22335759

    We're very excited about this new release. I'm pipeline lead at Tangent Animation. Blender was used for "NextGen" and our future projects. I may answer how it is to be part of the …

  18. comment
    Comment #21118114

    Please check your facts: https://ziglang.org/documentation/master/#Integer-Overflow

  19. comment
    Comment #20252527

    Worth mentioning that the vfx/animation industry is using PyQt and PySide for quite some time now [1]. Major third-party applications and libraries like Autodesk Maya, Pixar's Usd …

  20. comment
    Comment #19612013

    There are so many neat design choices in zig that make it a joy to code in it even these days. Can't imagine what we get with 1.0. Some of my personal highlights: - clean syntax - …

  21. comment
    Comment #18625626

    Worth mentioning that one allocator in the std-library is wrapping malloc. Here some more details: [1] https://www.youtube.com/watch?v=WLJ_7lpBhys

  22. comment
    Comment #18625598

    I think Andy refers to this [1]. For example you can do: const std = @import("std"); fn Int(comptime value: i32) type { return struct { pub fn value() i32 { return value; } }; } pu…

  23. comment
    Comment #18605468

    I've been using zig for the past 2 weeks in my spare time. I had so much fun writing in it that I ended up supporting Andrew on his mission and became a Patreon. In one word zig is…

  24. comment
    Comment #16703543

    "V-EZ is being released as closed source. ..." quote from the site. So far only Windows libs. Not sure if AMD will be lucky with this strategy. I understand that they usually are m…

  25. comment
    Comment #16677367

    I think Cocos2d-x is a perfectly suited alternative, especially when you target mobile. However I remember that e.g. render targets were experimental, and in general Desktop is not…