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sronors

HN member
Joined
Thu, Jul 21, 2016, 1:55 PM UTC
HN karma
7
Public activity
17 items

About sronors

tdm67@cornell.edu

Recent public activity

  1. comment
    Comment #41163214

    Gated by login: https://console.groq.com/settings/billing

  2. comment
    Comment #41163211

    Gated by login: https://console.groq.com/settings/billing

  3. comment
    Comment #37660016

    Been using Antenna[0] for years now, highly recommend! [0] https://antennapod.org/

  4. comment
    Comment #31294162

    To provide more anecdata, I consistently read more than in the original post. But I found myself reading less during 2020 even though I had more time to read. I guess 2020 just suc…

  5. comment
    Comment #27303025

    - https://heredragonsabound.blogspot.com/ - detailed posts about procedural generation of fantasy maps - https://thealexandrian.net/ - for tabletop rpg content

  6. comment
    Comment #23623901

    Not sure if it fits your requirements but there are games like No Thank You, Evil from Monte Cook Games. It is geared specifically toward kids.

  7. comment
    Comment #17926076

    Good points. You also may find yourself wanting to have more than one robot. And then you may want them to talk to each other.

  8. comment
    Comment #17653227

    Data and code seem to be here[0]. [0] https://github.com/xinyadu/nqg

  9. story
  10. comment
    Comment #15458608

    I just made one! It can be found here[0]. Not perfect and relies on a Google Form for now, so a Google account is needed to view and copy the form. Also, if you want it to take sec…

  11. comment
    Comment #15452662

    Creating Dungeons & Dragons characters. I found that for first time players it is difficult to overcome the initial onslaught of information and rules. So I created a form-based qu…

  12. comment
    Comment #15008333

    That's a pretty fun picture. Imagine the crane game being played scaled up and in a warehouse. That's what we're talking about here!

  13. comment
    Comment #14990056

    Yeah, should be just trig. It seems the advantage the arm-based system has is more options for the pose of the end effector when grabbing stuff. But that also means you can get the…

  14. comment
    Comment #14982928

    I'm confused why more teams haven't used Cartesian systems. In my experience, arms with many rotational joints can become very complicated even for pick and place tasks. Do most te…

  15. comment
    Comment #14957452

    You can find some discussion of how HN works here [0]. It appears they use Arc [1]. [0] https://news.ycombinator.com/item?id=14371189 [1] http://arclanguage.org/install

  16. comment
    Comment #12264677

    This looks nice, how does the import/export work across multiple machines?

  17. comment
    Comment #12264642

    Do they include a manifest of physical parts Mycroft includes?