Live data from Hacker News

Viewing profile — spacemarine1

spacemarine1

HN member
Joined
Wed, Dec 03, 2008, 12:54 AM UTC
HN karma
329
Public activity
29 items

About spacemarine1

elbowgreasegames.com

Recent public activity

  1. comment
    Comment #48930756

    One of our earliest Humble Bundles featured Voxatron as did the Humble Mozilla Bundle (where Voxatron was featured as a snippet on the Firefox home page). Will always have a soft s…

  2. story
  3. comment
    Comment #48901132

    This is so good. I keep making jokes with founders I know that all AI agents are like meseeks. Life imitates art (and art imitates life).

  4. comment
    Comment #47980147

    Thank you. I agree. When done well, a good mashup can feel “easy” and “obvious” but really the devil is in the details. Creating the perfect balance of features across the whole de…

  5. story
  6. comment
    Comment #47239043

    The founder, Wouter, has created or helped design 10 programming languages. Voxile is built in his newest language: Lobster. Wouter has been a major contributor to WASM and LLVM wh…

  7. story
  8. comment
    Comment #46509603

    One EGG studio is wiring LLM’s to npc’s in a hilarious way. We’ll be curious to see everyone’s feedback when they make a playable available. However, I’ll say that as a result of t…

  9. comment
    Comment #46509558

    I was just having some fun with the John Wick poster. I too have heard that Keanu is a good, honest human who works hard. PG does say he actually looks for “naughty” founders as on…

  10. comment
    Comment #46509510

    Well said!

  11. comment
    Comment #46509485

    Both Mark Andreessen and Andrej Karpathy say AI is unique as a new technology in that small teams and individuals seem to be the earliest and most cutting edge adopters. (unlike co…

  12. comment
    Comment #46504317

    Agreed. It is possible to make money in video games while treating customers with respect. This is the way! (and what EGG looks for because it builds stronger IP and longterm reten…

  13. comment
    Comment #46504264

    Many people agree that being a video game founder is harder than being a tech founder. Staying small and being as resourceful as you can is a good way to mitigate risk.

  14. comment
    Comment #46504226

    The industry has experienced slowed growth and is restructuring which is scary for many people right now. There have been continuous layoffs and studio closures. That sucks (though…

  15. comment
    Comment #46503933

    I think it is possible to be successful in games without being predatory. Humble Bundle was a demonstration of that. I don’t believe that ultra-predatory mechanics are long-term su…

  16. comment
    Comment #46503245

    AI tech has the spotlight right now for sure amongst VC’s. But I believe AI is also a huge tailwind for video games. Namely, small, clever teams will be able to do big and entertai…

  17. comment
    Comment #46503205

    It was all of the above in my opinion. VC’s raised easy money (ZIRP era) and they wanted to deploy fast. Founders told VC’s what they wanted to hear to secure capital.

  18. comment
    Comment #46503161

    Fair point though Humble Bundle was B2C. There are clever gaming platforms out there and the best games seem to turn into platforms effectively.

  19. comment
    Comment #46501678

    Y Combinator forged a long-term, high-trust ecosystem to the benefit of all tech founders. The video games industry needs to do the same.

  20. story
  21. comment
    Comment #44714212

    Very cool!

  22. comment
    Comment #42933492

    Rumor: https://www.reddit.com/r/pcgaming/comments/1iheqzg/valve_is_...

  23. comment
    Comment #42826824

    Interestingly, Steam’s first hardware product was a Steam Box: a little computer brick that could boot Steam on linux and let you play all your games on your TV (with a Steam contr…

  24. comment
    Comment #39093074

    Government subsidies are a wonderful source of pre publisher funds but in many places (like the US) they don’t really exist for video games.

  25. comment
    Comment #39093045

    You’re right. Though I haven’t formally announced yet. I’m more lurking in the shadows talking to studios quietly than trying to be noticed by the public at large. I will post more…