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soloridindan

HN member
Joined
Mon, Nov 24, 2025, 7:20 AM UTC
HN karma
22
Public activity
8 items

About soloridindan

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Recent public activity

  1. comment
    Comment #46105863

    Sounds are core to shooters and very much within the expected abilities of the players to hear them. If anything, I'd incorporate this kind of indicator in the game itself, allowin…

  2. comment
    Comment #46105836

    After you click, the character will begin to turn, which can take several hundred ms. A delta of couple ms compared to the time it takes to turn is completely negligible and even a…

  3. comment
    Comment #46105815

    You already know where an enemy is if you hear them behind the wall, you don't need a cheat to tell you that there is noise coming from other side of the wall. The server also does…

  4. comment
    Comment #46105775

    I think anything that relies on reflex alone is flawed design. You can design around this, by for example in Dota2 it doesen't matter how fast you click an entity, because the turn…

  5. comment
    Comment #46105704

    I think the moment you accept data from the client as truth you've lost the battle already, everything else is just damage control. Loads of games have realized this and kept check…

  6. comment
    Comment #46055183

    At least where I live you can hire an accountant from an accounting company for $n/hr so you can ask them >"hey, can I do this?" Same goes with a law-person. Then if you're lazy yo…

  7. comment
    Comment #46055061

    Quite. I remember one of my first corporate customers who was very suspicious of $2K/week , because nobody could do that for that cheap they said. It was nothing extraordinary, jus…

  8. comment
    Comment #46031273

    Not only that, it can be infeasible for a single-passenger as well. There's only the train available here, and I need to be ~400km away every couple months. Most of the time ticket…