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snvsn

HN member
Joined
Wed, Jan 16, 2019, 1:58 AM UTC
HN karma
42
Public activity
16 items

About snvsn

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Recent public activity

  1. comment
    Comment #43095885

    Topic starts at 37:18

  2. comment
    Comment #39950914

    Related: How a Completely Blind Manager/Dev Uses Emacs Every Day - Parham Doustdar - https://emacsconf.org/2019/talks/08/

  3. comment
    Comment #37435026

    You can look at the code in the first commit Linus made. It is a very minimal yet functional version of Git. https://github.com/git/git/commit/e83c5163316f89bfbde7d9ab23... Edit: T…

  4. comment
    Comment #35572093

    Linus describes this and more in his book - Just for Fun: The Story of an Accidental Revolutionary. Great read

  5. comment
    Comment #34228398

    This, exactly!

  6. comment
    Comment #32883979

    I had the same reaction initially but then realized that this makes the variable declaration / initialization syntax very consistent. variable: Type [= initial_value]; // initializ…

  7. comment
    Comment #32653581

    One commit with as many parents as merged branches. (A git commit can have an arbitrary number of parent commits.) Try git cat-file -p $SHA

  8. comment
    Comment #32500634

    Previous discussion: https://news.ycombinator.com/item?id=8131785

  9. comment
    Comment #32301116

    Thank you!

  10. comment
    Comment #32245828

    Mind sharing the name of the course?

  11. comment
    Comment #30436328

    Twitter's Ruby on Rails problem that the parent mentions - @26:30 https://youtu.be/LjFM8vw3pbU?t=1591

  12. comment
  13. comment
    Comment #26348486

    Previous discussion: https://news.ycombinator.com/item?id=20792938

  14. comment
    Comment #26183964

    Yes. In the Ruby VM, an RVALUE [0] is a union (a "generic type") of structs that represent all the different kinds of Ruby object types and a couple of runtime types. [0] https://s…

  15. comment
    Comment #20278061

    "Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture" has an excellent account of how Romero and Carmack built these games.

  16. story