Viewing profile — snake_case
snake_case
HN member- Joined
- Mon, Dec 22, 2014, 2:11 AM UTC
- HN karma
- 1,274
- Public activity
- 223 items
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About snake_case
Recent public activity
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Comment #41851389
It’s great to see more tools taking advantage of the markdown syntax. I’m the creator of Mask[0], a very similar tool built with Rust. I was originally inspired by Maid[1], which i…
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Comment #34916595
Mask can't directly solve this problem by itself, it just runs whatever script you give it. If you can write a python/js/bash/etc script to achieve what you want, you can stick it …
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Comment #34916453
And another possibly lighter alternative is something like concurrently: https://github.com/open-cli-tools/concurrently
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Comment #34914919
Before mask, I used a custom bash command runner which relied on a directory structure to implement the command and subcommand tree. This was pretty simple and nice to use. So if i…
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Comment #34912629
Nice to see other markdown-based task runners! I'm the creator of mask which is another alternative, written in Rust. Our approaches slightly differ. It looks like xc parses the RE…
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Comment #31198791
Great feedback, others have mentioned this as well! I’ll try to add this as an option soon.
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Comment #31198773
Good question and sorry for the confusion! I originally launched with an optional paid tier which I have since removed. Currently there is no business model. I happily run this at …
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Comment #31193039
Nice collection, thanks for putting this together! I was thinking of submitting my jigsaw site Puzzle Panda [1] if it fits the requirements. Registration is not necessary and there…
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Comment #29223497
All great points, thanks for the feedback! :) The smudge tool radius idea was especially interesting and something I’ll need to think about further. Very curious how it would affec…
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Comment #29223458
Ha, yikes! I’ll have to try reproducing that, since that sounds like a bug that could happen even under normal circumstances.
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Comment #29223439
Thank you! I’m aiming to provide a more polished and user-friendly experience than the alternatives out there, and I have many plans to differentiate ever further. Glad you had a g…
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Comment #29223394
Thanks, glad you enjoyed it! As another reply mentioned, single click/tap on a piece auto rotates it to the correct orientation. Many have pointed out the auto rotation is either t…
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Comment #29223344
I’ve heard someone do exactly that before too! Always fun finding ways to break the rules :) Others in here are suggesting snap on drop instead of auto snapping, which I’m strongly…
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Comment #29223311
Yeah, good point regarding snapping on drop which would allow making the drop zone a little larger. Drag selecting multiple pieces is interesting. If I add that, I think I would ne…
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Comment #29223262
Thanks for the feedback! Looking forward to adding leaderboards.. still brainstorming the best way to introduce them.
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Comment #29223252
Thanks for the report! Firefox was the browser I used during development and also needed the most work regarding performance. The image quality is heavily tied to rendering perform…
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Comment #29223229
Good suggestions! I’m not sure why I hadn’t thought of that, but snapping on drop does sound like a better experience.
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Comment #29223201
There shouldn’t be any missing pieces and the puzzle engine has been tested thoroughly, so this is surprising to hear. Unfortunately I can’t investigate since demo puzzles are not …
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Comment #29219897
Glad you enjoyed it. Orienting the pieces up front does annoy others as well, so I'm considering options to make this a bit more friendly. Good point regarding the picture being ob…
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Comment #29219815
Interesting, that's very odd. My ad blocker also blocks sentry, yet I can still drag pieces fine. I'll need to test Brave to see if I can reproduce. Thanks for the details.
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Comment #29219613
Sorry to hear that! I have an up-to-date iPad Air 2 and I've tested playing in Safari quite a bit. The touch accuracy is a little annoying and dragging the background unintentional…
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Comment #29219551
Great point! This has been something I've been meaning to do and forgot about. Thanks for the reminder.
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Comment #29219546
Thanks! Yeah, it's been hard to decide what to do about mobile. The experience is not great with the high piece counts. I might consider offering puzzles with smaller piece counts …
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Comment #29219273
Good points! With my websocket test I'm currently experimenting with syncing micro actions rather than syncing the full puzzle state every time a user makes a move. For lag compens…
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Comment #29219211
Yeah, I think I need to tweak the snap distance a bit further. Sometimes pieces snap together unintentionally while dragging across the canvas, which surprises users. Would you be …