Viewing profile — slimbuck
slimbuck
HN member- Joined
- Fri, Sep 02, 2022, 4:16 PM UTC
- HN karma
- 40
- Public activity
- 23 items
- HN profile
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About slimbuck
https://slimbuck.com https://github.com/slimbuck
Recent public activity
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Comment #49063061
The two challenges with something like this are: 1. Capturing the entire scene with photos or video and converting ("training") these into a 3d Gaussian splat. This is what Vincent…
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Comment #48990535
(And if that doesn't work for you, please let me know!)
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Comment #48990334
Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.
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Comment #48192367
If you can, please check any output/errors on the developer console?
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Comment #48166727
We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format. The data savings are huge, but the compression step is slow …
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Show HN: Playcanvas and Gracia 4dgs
I did a double take when I first saw this.
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Comment #45560415
Right, thanks for confirming. It seems firefox related. We'll get this patched asap!
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Comment #45559633
Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).
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Show HN: WebGPU FTW with Splat-Transform
It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try W…
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Comment #43970464
Have you tested the shader's runtime performance penalty after minification? Also wondering how you handle named uniforms?
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Comment #43592572
Some of these would be better converted to 3dgs.
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Comment #42085341
This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.
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Comment #42063136
I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats? - SuperSplat dev :)
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Comment #41896315
I love this article! I used it as a basis for the multi-level grid in SuperSplat ( https://playcanvas.com/supersplat/editor ).
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Comment #38547461
^^ https://playcanvas.com/model-viewer?load=https://code.playca...
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Comment #38547449
Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/ar…
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Comment #38547371
Did you see that we credit Aras at the end of the post and link to his website?
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Comment #38544260
Splats change color based on direction, but opacity is constant.
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Comment #38543537
Yes! We are using this clustering approach for position and scale data.
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Comment #38543500
It's definitely possible to compress/palletise the SH bands (see https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-m... for one approach). We just found that splats encode…