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slimbuck

HN member
Joined
Fri, Sep 02, 2022, 4:16 PM UTC
HN karma
40
Public activity
23 items

About slimbuck

Donovan Hutchence, Software engineer

https://slimbuck.com https://github.com/slimbuck

Recent public activity

  1. comment
    Comment #49063061

    The two challenges with something like this are: 1. Capturing the entire scene with photos or video and converting ("training") these into a 3d Gaussian splat. This is what Vincent…

  2. comment
    Comment #48990535

    (And if that doesn't work for you, please let me know!)

  3. comment
    Comment #48990334

    Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.

  4. comment
    Comment #48192367

    If you can, please check any output/errors on the developer console?

  5. comment
    Comment #48166727

    We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format. The data savings are huge, but the compression step is slow …

  6. story
    Show HN: Playcanvas and Gracia 4dgs

    I did a double take when I first saw this.

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  10. comment
    Comment #45560415

    Right, thanks for confirming. It seems firefox related. We'll get this patched asap!

  11. comment
    Comment #45559633

    Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).

  12. story
    Show HN: WebGPU FTW with Splat-Transform

    It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try W…

  13. comment
    Comment #43970464

    Have you tested the shader's runtime performance penalty after minification? Also wondering how you handle named uniforms?

  14. comment
    Comment #43592572

    Some of these would be better converted to 3dgs.

  15. comment
    Comment #42085341

    This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.

  16. comment
    Comment #42063136

    I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats? - SuperSplat dev :)

  17. comment
    Comment #41896315

    I love this article! I used it as a basis for the multi-level grid in SuperSplat ( https://playcanvas.com/supersplat/editor ).

  18. comment
    Comment #38547461

    ^^ https://playcanvas.com/model-viewer?load=https://code.playca...

  19. comment
    Comment #38547449

    Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/ar…

  20. comment
    Comment #38547371

    Did you see that we credit Aras at the end of the post and link to his website?

  21. comment
    Comment #38544260

    Splats change color based on direction, but opacity is constant.

  22. comment
    Comment #38543537

    Yes! We are using this clustering approach for position and scale data.

  23. comment
    Comment #38543500

    It's definitely possible to compress/palletise the SH bands (see https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-m... for one approach). We just found that splats encode…