Viewing profile — skittlebrau
skittlebrau
HN member- Joined
- Fri, Sep 10, 2010, 2:15 PM UTC
- HN karma
- 198
- Public activity
- 32 items
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About skittlebrau
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Recent public activity
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Comment #40904821
Tell me you don’t ski in New England without telling me you don’t ski in New England.
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Comment #35518154
I have the same issue, seemingly, with my 2017 Outback. My battery kept dying for which I got a lot of run around from the dealer (gaslighting about keyless entry drains it if the …
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Comment #35499419
I spent three summers sorting QSL cards at the outgoing bureau (between giving tours) at the ARRL. It perhaps wasn’t so much “magical” as tedious, but it was a pretty cool job as a…
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Comment #35480967
Looks like that’s the max weight for any package.
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Comment #34988345
Spaceteam is kind of a "Jackbox bridge simulator" if you haven't tried it. It's definitely silly and not serious, and in my experience can be enjoyed by a pretty wide audience. htt…
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Comment #29071224
BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite or Remote | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for talented devel…
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Comment #21110619
“Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple.” ( https://partner.steamgames.com/doc/store/application/platfor... )…
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Comment #19060044
BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for a talented programmer to…
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Comment #18968659
IMO as someone who works on games, developers will come along with high quality Linux builds when there are a significant number of users that demand it. I think anyone who's doing…
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Comment #17493540
Beers on "nitro" are still carbonated with CO2. The nitro is used to achieve a higher serving pressure used to force it through a diffusing nozzle on the tap. N2 doesn't actually d…
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Comment #16385357
You can run your updates faster than the slowest ping. You just need more command latency. So when you, say, command a unit to move somewhere, there's an agreed-upon future time wh…
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Comment #16384945
We got way better at dealing with synced/deterministic simulations over time. Much better sync logging system, decoupling render rate from simulation rate, more institutional knowl…
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Comment #16215136
We made a Stranger Things mobile game for Netflix that is free and devoid of IAP. It's just freely available on the app stores though, and does not require a Netflix subscription. …
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Comment #11365431
Very cool to see this (I worked on Hero Academy). When you say the randomness was removed, does that mean player's hands were a specific fixed shuffle or something else? How does i…
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Comment #10829531
I have never written anything up personally, but I'm sure there is some stuff out there to be found. Get any two former Ensemble employees together, possibly buy them a beer, and y…
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Comment #10829308
Strangely I am responsible for the name of this cheat code. It's an accidental-turned-intentional misnomer for a place we used to eat a lot during Age2 development called Fred's Do…
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Comment #7814176
Also, "exclusive checkout" is something that doesn't even really make much sense in git, but is important for people collaborating on non-mergeable assets (3D models, textures, etc…
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Comment #5443865
Cocos2d-x is another option: http://www.cocos2d-x.org/
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Comment #5254188
I worked at Ensemble Studios (Age of Empires) and by the time we shipped Age of Mythology we had much better tools for dealing with sync bugs. Most of the run of the mill ones coul…
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Comment #4784430
Project Settings/Editor/Asset Serialization/Force Text. I think this might be pro-only though.
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Comment #4730753
Thanks, good suggestions. We just have the current "teaser" trailer we used to announce, but now we're out, we'd definitely benefit from a more straight up gameplay-oriented traile…
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Comment #4730123
Three of us quit our jobs about six months ago to start a new mobile game studio. It was one of the most exciting yet terrifying things I have done. I mostly lurk here on HN, but I…
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