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Viewing profile — skittlebrau

skittlebrau

HN member
Joined
Fri, Sep 10, 2010, 2:15 PM UTC
HN karma
198
Public activity
32 items

About skittlebrau

No profile information was provided.

Recent public activity

  1. comment
    Comment #40904821

    Tell me you don’t ski in New England without telling me you don’t ski in New England.

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    Comment #35518154

    I have the same issue, seemingly, with my 2017 Outback. My battery kept dying for which I got a lot of run around from the dealer (gaslighting about keyless entry drains it if the …

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    Comment #35499419

    I spent three summers sorting QSL cards at the outgoing bureau (between giving tours) at the ARRL. It perhaps wasn’t so much “magical” as tedious, but it was a pretty cool job as a…

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    Comment #35480967

    Looks like that’s the max weight for any package.

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    Comment #34988345

    Spaceteam is kind of a "Jackbox bridge simulator" if you haven't tried it. It's definitely silly and not serious, and in my experience can be enjoyed by a pretty wide audience. htt…

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    Comment #29071224

    BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite or Remote | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for talented devel…

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    Comment #21110619

    “Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple.” ( https://partner.steamgames.com/doc/store/application/platfor... )…

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    Comment #19060044

    BonusXP | Game Developer | Allen, TX (Dallas area) | Onsite | Full-Time BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for a talented programmer to…

  10. comment
    Comment #18968659

    IMO as someone who works on games, developers will come along with high quality Linux builds when there are a significant number of users that demand it. I think anyone who's doing…

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    Comment #17493540

    Beers on "nitro" are still carbonated with CO2. The nitro is used to achieve a higher serving pressure used to force it through a diffusing nozzle on the tap. N2 doesn't actually d…

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    Comment #16385357

    You can run your updates faster than the slowest ping. You just need more command latency. So when you, say, command a unit to move somewhere, there's an agreed-upon future time wh…

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    Comment #16384945

    We got way better at dealing with synced/deterministic simulations over time. Much better sync logging system, decoupling render rate from simulation rate, more institutional knowl…

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    Comment #16215136

    We made a Stranger Things mobile game for Netflix that is free and devoid of IAP. It's just freely available on the app stores though, and does not require a Netflix subscription. …

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    Comment #11365431

    Very cool to see this (I worked on Hero Academy). When you say the randomness was removed, does that mean player's hands were a specific fixed shuffle or something else? How does i…

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    Comment #10829531

    I have never written anything up personally, but I'm sure there is some stuff out there to be found. Get any two former Ensemble employees together, possibly buy them a beer, and y…

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    Comment #10829308

    Strangely I am responsible for the name of this cheat code. It's an accidental-turned-intentional misnomer for a place we used to eat a lot during Age2 development called Fred's Do…

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    Comment #7814176

    Also, "exclusive checkout" is something that doesn't even really make much sense in git, but is important for people collaborating on non-mergeable assets (3D models, textures, etc…

  19. comment
    Comment #5443865

    Cocos2d-x is another option: http://www.cocos2d-x.org/

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    Comment #5254188

    I worked at Ensemble Studios (Age of Empires) and by the time we shipped Age of Mythology we had much better tools for dealing with sync bugs. Most of the run of the mill ones coul…

  21. comment
    Comment #4784430

    Project Settings/Editor/Asset Serialization/Force Text. I think this might be pro-only though.

  22. comment
    Comment #4730753

    Thanks, good suggestions. We just have the current "teaser" trailer we used to announce, but now we're out, we'd definitely benefit from a more straight up gameplay-oriented traile…

  23. comment
    Comment #4730123

    Three of us quit our jobs about six months ago to start a new mobile game studio. It was one of the most exciting yet terrifying things I have done. I mostly lurk here on HN, but I…

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