Viewing profile — sk65535
sk65535
HN member- Joined
- Sat, Feb 08, 2020, 10:07 AM UTC
- HN karma
- 14
- Public activity
- 10 items
- HN profile
- View on Hacker News ↗
About sk65535
No profile information was provided.
Recent public activity
-
comment
Comment #33933439
you know, industry / browser people talk to each other. But not necessary on social media. Or publicly.
-
comment
Comment #33571565
For a recap of WebP history: https://bit.ly/image_ready_webp_slides If you look at slide #14, you'll see Opera was an early adopter. Firefox published a "No" blog-post in 2013, and…
- story
-
comment
Comment #28481155
AVIF is equivalent in decoding complexity, even in software. It's not order of magnitude different. Encoders OTOH can be as slow as you want them to be.
-
comment
Comment #28481120
if you re-arrange you have to wait for the bitstream to finish downloading, and thus lose the 'display something early on' feature.
-
comment
Comment #28479563
rule of the thumb: progressive JPEG costs ~3x more resources (CPU, memory) than baseline JPEG. With baseline jpeg, you can blit the decoded blocks to screen directly and forget abo…
-
comment
Comment #25643158
iirc, back in ~99, Unreal Engine was doing dithering on the u/v coordinates (!!) for texture mapping instead of bilinear interpolation. They used fixed Bayer matrix. This was quite…
-
comment
Comment #25118020
[one of WebP2 author here] This 'new' WebP format is not radically different, but just pushes the same use-cases further (The web. Not archival. Not camera capture.), sticking to s…
-
comment
Comment #23620751
video format usually take up too much memory: what you gain in efficiency costs in resources. Conversely, animated WebP are dirt cheap: one buffer only, written over and over. Then…
-
comment
Comment #22275045
WebP version 2 is in the work at AOM: https://www.youtube.com/watch?v=zogxpP2lm-o It is complementary to AVIF (which targets photo capture more than delivery over the web). WebP2 i…