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sk65535

HN member
Joined
Sat, Feb 08, 2020, 10:07 AM UTC
HN karma
14
Public activity
10 items

About sk65535

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Recent public activity

  1. comment
    Comment #33933439

    you know, industry / browser people talk to each other. But not necessary on social media. Or publicly.

  2. comment
    Comment #33571565

    For a recap of WebP history: https://bit.ly/image_ready_webp_slides If you look at slide #14, you'll see Opera was an early adopter. Firefox published a "No" blog-post in 2013, and…

  3. story
  4. comment
    Comment #28481155

    AVIF is equivalent in decoding complexity, even in software. It's not order of magnitude different. Encoders OTOH can be as slow as you want them to be.

  5. comment
    Comment #28481120

    if you re-arrange you have to wait for the bitstream to finish downloading, and thus lose the 'display something early on' feature.

  6. comment
    Comment #28479563

    rule of the thumb: progressive JPEG costs ~3x more resources (CPU, memory) than baseline JPEG. With baseline jpeg, you can blit the decoded blocks to screen directly and forget abo…

  7. comment
    Comment #25643158

    iirc, back in ~99, Unreal Engine was doing dithering on the u/v coordinates (!!) for texture mapping instead of bilinear interpolation. They used fixed Bayer matrix. This was quite…

  8. comment
    Comment #25118020

    [one of WebP2 author here] This 'new' WebP format is not radically different, but just pushes the same use-cases further (The web. Not archival. Not camera capture.), sticking to s…

  9. comment
    Comment #23620751

    video format usually take up too much memory: what you gain in efficiency costs in resources. Conversely, animated WebP are dirt cheap: one buffer only, written over and over. Then…

  10. comment
    Comment #22275045

    WebP version 2 is in the work at AOM: https://www.youtube.com/watch?v=zogxpP2lm-o It is complementary to AVIF (which targets photo capture more than delivery over the web). WebP2 i…