Viewing profile — simondanisch
simondanisch
HN member- Joined
- Sat, Apr 09, 2016, 2:48 PM UTC
- HN karma
- 520
- Public activity
- 91 items
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About simondanisch
Recent public activity
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Comment #48106376
One observation: If you're often waking up around 3am, it is a strong indicator for histamine/MCAS issues. This is fairly new research, so most people dont know about it, I haven't…
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Comment #48106288
Me too, 20 years without a single ear infection and without a single day without ear plugs
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Comment #47077441
well I've been reaching 100% of c Speed Most of the time which feels like an easy effort... I guess it depends on the problem a bit and how used you're to writing optimized, clean …
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Comment #47075958
We are working on surface support in Makie to some degree: https://github.com/MakieOrg/Makie.jl/pull/5516 If we get funding, we may also support stuff like NURBS. Obviously, once t…
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Comment #47075057
To be fair I was suprised too. But I made a relatively simple straight port from the AMD rays sdk plus some input from the pbrt-v4 CPU bvh code and it just worked relatively well o…
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Comment #47074731
It's definitely an architectural problem as well. I do wonder if we could extend that though, without too much trouble for the general architecture - after all, the material does n…
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Comment #47074091
Well I'm a bit of an AMD "fanboy" and really dislike NVIDIA's vendor lock in. I'm not sure what you mean by dynamic dispatch across GPU backends - nothing should be dynamic there a…
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Comment #47073890
I've done lots of manually refactoring of the initial Prototype in Trace.jl (by Anton Smirnov, who I think ported an earlier version of the pbrt book). This helped familiarizing my…
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Comment #47073789
Ah sorry :D
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Comment #47073628
What prediction? Maybe I need to rephrase what I said: My prediction is, that if Julia ever wants to have a shot at replacing Python, it absolutely has to solve the first time to f…
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Comment #47073605
lol. There's not much to fight since its a very personal problem how you want to write code. It's evident that all the capable programmers in the Julia community, have found satisf…
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Comment #47073546
Sorry, I was on my phone. This doesn't seem to be a problem of the description language, but rather how the integrator and materials work internally, so this works the same way in …
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Comment #47073427
I think the hype has slowed down, but all growth statistics haven't. Personally, I think Julia is the only language where I can implement something like Makie without running into …
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Comment #47073355
well, I do hate vendor lock in with a passion ;) But yeah, a lot did happen, this likely wouldn't have been possible one or two years ago!
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Comment #47073123
Ugh, yeah I had some super weird bugs like this in safari, still haven't found the source :(
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Comment #47073118
Nope, we made a complete high level Julia interface and I plan to have the Makie API be the main user facing scene description, which can be more descriptive than pbrt I think!
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Show HN: A physically-based GPU ray tracer written in Julia
We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly in…
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Comment #45876488
I'm excited to announce Raycore.jl, a high-performance ray-triangle intersection engine with BVH acceleration for both CPU and GPU execution in Julia. Raycore will power a new rayt…
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Comment #45502011
Bonito has been on a journey from being a pretty neglected prototype to something offering similar functionality to established libraries like Shiny/Dash/Streamlit. Read more in th…
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Comment #43038811
We're excited to feature some great packages utilizing Makie.jl. From intuitive GUIs and robotic visualizations to interactive apps and dynamic simulation displays, these examples …
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Comment #42740614
New version and announcements for Makie.jl, Julia's main plotting library.
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