Viewing profile — sheltron
sheltron
HN member- Joined
- Tue, Jun 17, 2014, 2:46 AM UTC
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About sheltron
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Comment #18764656
have you seen this? I am not an expert in ffts so maybe it could be improved but it is impressively fast in my experience (also very readable) : https://github.com/corbanbrook/dsp.…
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Comment #18149023
vive only, there is a build for vive on there. You can also get the source, there is a desktop interface but it's still under development and you probably need to know unity to get…
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Comment #18148714
hey thanks for posting! dev here if anyone has any questions about this software or fractals in general. Gregory's work here is really impressive, huge fan. Go fractals!
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Comment #16771844
Wow these are really great thanks for sharing. Heres a couple of others that I like. Differential Steering: https://www.youtube.com/watch?v=yYAw79386WI Turbo Encabulator: https://w…
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Comment #15779160
I used to think the same thing, until I learned that there are entire chapters of contracts textbooks on how to use and manage ambiguities effectively. a well-written contract many…
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Comment #14014781
I think they're referring to quaternions. May require some trig to generate the initial quaternion, but then in your number crunching code you can multiply with other quaternions (…
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Comment #13564046
If you load a texture like from a JPEG and use that in a shader, the texture is converted to gamma space when loaded, so you need no correction. If you are generating colors in the…
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Comment #13563984
Gamma correction is achieved by raising the color to a power, the power being the gamma value. So sqrt is the same as gamma correction with gamma = 2.0; On typical monitors, gamma …
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Comment #13111588
https://gimletmedia.com/surprisingly-awesome/
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