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shaokind

HN member
Joined
Wed, Aug 28, 2024, 8:46 AM UTC
HN karma
89
Public activity
32 items

About shaokind

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Recent public activity

  1. comment
  2. comment
    Comment #48809091

    Valve also implemented this on CS:GO back in 2015 [0], and enabled by default in competitive servers, so I would consider it absolutely tenable (FACEIT, the platform used by compet…

  3. story
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    Comment #48610163

    What? I can find at least one article from 2018 about HEVC being pay-walled? [0] EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbag…

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    Comment #48328490

    Semi-related: have you considered making DiffsHub a browser extension, so you can serve private diffs as well? (I say this, having done a vibe-port of the code to a browser extensi…

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    Comment #48271852

    Worth noting: it was only the interior that was revealed then (at that same link) [0]. [0]: https://web.archive.org/web/20260216163304/https://www.ferra...

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    Comment #48159562

    Is 1) accurate with ARM creating their own CPUs directly? https://www.cnbc.com/amp/2026/03/24/arm-launches-its-own-cpu...

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    Comment #48134536

    I don't know if I'd agree with the adage about gamers wanting full control. A subset of gamers, absolutely. But this excludes the entire console population. This arguably excludes …

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    Comment #48134312

    I'd like to make some points more explicit about my philosophy. 1. Yes, everything has a maintenance cost. Some choices have less. For instance, electing to choose Todoist instead …

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    Comment #48128694

    Less about the capabilities of LLM software, but more about my willingness to spend time to deploy them, debug them, etc. I don't want to spend time on dealing with change. Hence w…

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    Comment #48125424

    I've absolutely engaged in making personal software [0] thanks to the age of LLMs. But to be honest, my time using Emacs didn't teach me to "build personal software". My Emacs set …

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    Comment #47386235

    Overwatch is now non-public - when CS2 replaced CS:GO, it wasn't available, and when it was reintroduced, it was only for "trusted partners" [0]. [0]: https://steamdb.info/patchnot…

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    Comment #47386171

    "VAC" is a catch-all term for all of Valve's anti-cheating mechanisms. The primary one is a standard user-mode software module, that does traditional scanning. The AI mechanism you…

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    Comment #47128761

    Gemini 2.0 Flash Lite very randomly punches above its weight there. Also, the summary of the Gemini model says: "Gemini 3 models nailed it, all 2.x failed", but 2.0 Flash Lite succ…

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    Comment #47040673

    Cursor & its various clones (Cline, Roo Cline/Code) did that too, before Claude Code was even released.

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    Comment #47039719

    One of my recent thoughts is that Claude Code has become the most successful agent partially because it is more of a black box than previous implementations of the agent pattern: t…

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    Comment #46972303

    Anecdata here, but the last times I tried to use VISA/MasterCard in a shopping mall meant to serve people from all over the world, it just did not work. UPI was flawless, though. (…

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    Comment #45497164

    Worth noting that part of the packet size appears to be due to animation data, which they’ve begun the process of transitioning to a more efficient system. [0] With that being said…

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    Comment #45496851

    CS2 is 64 tick under the hood, with interpolation between the ticks. In the beta, server operators could modify the tick rate by patching the server binary, but when that revealed …

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    Comment #45029517

    Glad to hear it was an easy read for you! I did do some refactoring of the article based on the feedback here, so that might have also helped.

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    Comment #45028903

    Agreed. With that being said, the price isn't $30 for the spam creators, they're buying shady accounts for far cheaper.

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    Comment #45023910

    One thing that has nicely developed there is a set of submission-only websites for viewing servers.

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    Comment #45023492

    All feedback on the latter point appreciated :).

  24. comment
    Comment #45023356

    Not what I meant to convey, I need to adjust some wording there!

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    Comment #45023330

    As someone pointed out (and I should’ve mentioned earlier in the article): yes, Valve have a system for registering servers with Steam IDs. But there’s two problems: they haven’t d…