Viewing profile — seveibar
seveibar
HN member- Joined
- Fri, Jan 16, 2015, 3:19 PM UTC
- HN karma
- 1,079
- Public activity
- 207 items
- HN profile
- View on Hacker News ↗
About seveibar
podcast host electronics.dev
Check out my twitter https://twitter.com/seveibar
Also my open source: https://github.com/seveibar https://github.com/tscircuit/tscircuit
hnchat:WFbIqC1Jd2E3LAqCJXYQ
8382136636fb57290a97340bddea5c27fd07faa946845df70bdb1e2f1b145a5f
Recent public activity
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Comment #49203275
We (tscircuit) are trying to develop a PCB fabrication method that's compatible with US regulation (i.e. a dry process without etchants)- we're seeing awesome results using UV lase…
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Comment #48889290
tscircuit! An open source framework for building circuits, we have a lightening fast autorouter so i spend lots of time debugging complex PCB routing problems
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Comment #48374344
We work on this a lot at tscircuit, and we've used cassowary (i.e. flexbox-style) constraint solvers. The issue with cassowary/flexbox is PCBs are not as uniform as webpages w.r.t.…
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Comment #47639652
> To me innovation in autorouting means being able to 'have a conversation' with it: being able to easily adjust things and see the results and map out the tradeoffs would be very …
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Comment #47639605
author here: I think synthetic data, generated by ~brute force iteration with LLMs, with every DRC analysis imaginable and more, will yield a more consistent/usable/larger dataset …
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Comment #47558721
Author here. Happy to hear thoughts on this article! Our goal is to make a "realtime PCB autorouter", which means every millisecond matters!
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Comment #47447936
Hello everyone, just wrote this article to hopefully save someone a year of time while building an PCB autorouter. Enjoy! Here for questions.
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Comment #47148121
Game developers do bake navmeshes that's true, but it's not the only technique, for example they've also come up with Polyana or "any-angle pathfinding" https://github.com/vleue/po…
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Comment #47146590
Despite what electrical engineers would claim, I think it's very under-studied under a modern lens. When people ask for good places to get started I usually tell them to just look …
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Show HN: Recursively apply patterns for pathfinding
I've been begrudgingly working on autorouters for 2 years, looking for new techniques or modern methods that might allow AI to create circuit boards. One of the biggest problems in…
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Comment #46398488
This is sort of the premise of all of us electronics-as-code startups. We think that a text-based medium for the representation of circuits is a necessity for AI to be able to crea…
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Comment #45198571
Isn’t this just Apache 2-style permissive licensing?
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Comment #45064144
Strongly disagree with the article. Enums make gradual migrations impossible in both databases and API design with third party consumers. Even in the example they gave where they r…
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Comment #44544435
Awesome to see more people experimenting with AI-generated electronics. The main thing holding back physical world innovation is the labor cost of design- I’m always blown away tha…
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Comment #44425384
There's a lot of potential for desktop rapid-prototyping with electronics. I think one of the things that is killing us is the tooling. One of the reasons I started building an aut…
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Comment #44250438
Hardware is becoming more accessible, so more software companies are going to release hardware products or build hardware products for internal purposes. The future of physical wor…
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Comment #44194570
I've updated the article with the fixed projection transform! I had to make an animation as well just to validate it- I fooled myself!
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Comment #44194543
Your renderer looks awesome! I was surprised there wasn't an "off the shelf" SVG renderer in native TS/JS, it's a big deal to be able to create 3D models without a heavy engine for…
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Comment #44194421
Circuit boards have holes, cutouts and import STL/OBJ components that we'll eventually support in this 3d renderer. Assuming we get that far I may have to rename it from "simple-3d…
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Comment #44193563
I was at least a little confused because yea fish eye isn’t possible with a 4x4 perspective transform matrix. I’m investigating an issue with the projection thanks to some help fro…
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Comment #44192674
We could absolutely use isometric projection, but personally I find them a bit hard to visually parse.
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Comment #44192602
That admittedly looks a lot more correct! Thanks for digging in, i will absolutely test and submit a correction to the article (i am still concerned the straight edges are misleadi…