Viewing profile — serhack_
serhack_
HN member- Joined
- Mon, Oct 09, 2017, 1:32 PM UTC
- HN karma
- 4,065
- Public activity
- 536 items
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About serhack_
Recent public activity
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Comment #49109908
wasn't there recently another game that was starting with mosfet/pmos?
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Comment #48982015
after discovering most of my content has been scraped thousands of times, I don't have any willingness to continue posting my blog. Well, yes, I was expecting that (you know.. by p…
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Comment #48831111
Is it possible to achieve such level of precision of building something so complex without being worried around safety?
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Comment #48773141
It's flabbergasting how this story is close to the reality. Bookmarked, I would love to see it printed.
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Comment #48773084
I'm playing with it and it is impressive that is starting to have less and less problems than few years ago
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Comment #48276424
I just wished there could be something easy to replace this equation editor, it's really smooth for people that are not really proficient with LaTeX
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Comment #48186143
if anyone ever reads about this comment, please start to think about how to fuzz your software in a fast way. You don't need to correct or patch every bug, you just need to find wh…
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Comment #48148791
cool idea
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Comment #47997134
nope, I was meaning the TeX source for the paper https://info.arxiv.org/help/faq/whytex.html
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Comment #47996961
off topic question: why is there no source attached to this paper?
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Comment #47973831
I dream of a world of stagit + issue creation written in Rust. End
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Comment #47923539
I'm very sad to see some bugs catch by my fuzzer that was coded in three minutes of cargo-fuzz, disrupting UX. I filled some apple feedbacks that were fortunately fixed by some eng…
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Comment #47692393
awesome, good to see some real content from pre-AI moment
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Comment #47674486
interesting video I was seeing the other day: https://www.youtube.com/watch?v=FTFn4UZsA5U
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