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sentdex

HN member
Joined
Wed, Apr 19, 2017, 1:17 PM UTC
HN karma
192
Public activity
24 items

About sentdex

https://pythonprogramming.net & youtube.com/sentdex

Recent public activity

  1. comment
    Comment #48586119

    Hey I work @ Lucky Robots. The differences are pretty big, but the simplest way to illustrate is to try to use gazebo, isaac...etc, and then try to build a whole physically interac…

  2. comment
    Comment #27593569

    Odd, pretty sure it was you who misrepresented what I said in attempts to manipulate. You were also the one who "exaggerat[ed]" my claims. I made a general statement about my thoug…

  3. comment
    Comment #27591364

    Memorizing a static succession of frames with nothing actually being dynamic and interactive isn't the same challenge as this.

  4. comment
    Comment #27591316

    No, that's just false. How about a direct quote? I suggested there could be a "future where many game engines are entirely or even mostly AI based like this. Or even things like op…

  5. comment
    Comment #27588075

    Hah, awesome! Any plans to apply GAN Theft Auto to something else? :o

  6. comment
    Comment #27588070

    We'd like to try some further GTA stuff, as well as some IRL stuff. Have seen some recent IRL GAN stuff, and it looks super interesting. There's just something about AI-based envir…

  7. comment
    Comment #27588060

    I don't see why not. Might be something fun to try tbh.

  8. comment
    Comment #27576455

    Heh, yeah, tough crowd I guess. The full code, models, and videos are all released and people are still skeptical. I feel like 95%+ of papers don't do anything besides tell you wha…

  9. comment
    Comment #27576417

    > I immediately felt insincerity bordering on scamming the audience MFW I read this. Jeez man. Model size is 173MB. It didn't just memorize every possible combo. How the hell you w…

  10. comment
    Comment #27576369

    We had ~100GB of data (and that was gzip compressed data). The final model is 173MB. It's simply not large enough to have memorized every combo.

  11. comment
    Comment #27576361

    In the end, everything is boiling down to matrix math, so you can always make the argument that no neural network is impressive if you want. The model's size is ~173MB, depending o…

  12. comment
    Comment #27564319

    The GAN model is the game environment. You're playing a neural network. The novelty is no game engine, no rules, just learned how to represent the game and you can play it.

  13. comment
    Comment #27564312

    Jeez, scared me. Same name yep, totally different project. That project is pix2pix. That is not a GAN-based game engine that you play within.

  14. comment
    Comment #21621010

    When you take an algorithm from a book, or copy and paste from stack overflow, you put a comment in the code with a link to the source, really no different than how you'd cite a qu…

  15. comment
    Comment #21620560

    The plagiarism that I personally see is specifically code plagiarism. I am a programming educator on youtube.com/sentdex and pythonprogramming.net Lately, I have been digging into …

  16. comment
    Comment #20423085

    Using transfer learning on top of a DCTTS model (deep convolutional text to speech), I wanted to see how quickly one could recreate voices remotely convincingly. TLDR/W, using ~15 …

  17. story
  18. comment
    Comment #17535533

    People just expect it to happen much too quickly, there's no patience. The time it takes to get from say a car that just drives about randomly to a car that drives pretty well 75% …

  19. comment
    Comment #14149069

    I've just never felt the urge to post on hacker news, but it's in my list of places I check frequently for news, I just lurk though. Maybe it's because I dunno how to hacker news, …

  20. comment
    Comment #14147862

    Hey there, author here. It's just me who does the entire site of pythonprogramming.net and the youtube channel. The way I have gone about things has changed over time, but I have f…

  21. comment
    Comment #14147681

    Wow, hello hacker news! I haven't seen pythonprogramming.net load this slow in a ... ever. Thanks for sharing my silly project! Any ideas, pull requests, or critiques are welcome. …

  22. comment
    Comment #14147560

    Any chance you know how to implement PID control? I'm still throwing errors. Last night I was looking through a pull request that threw a breaking error and realized it was due to …

  23. comment
    Comment #14147524

    Part of my idea for this course was that you could use these methods on any game. You don't need anyone to make an API, you read the frames in, send direct keys, and you're all set…

  24. comment
    Comment #14147496

    Thanks for sharing this, will definitely look into it. With the ever improving FPS, this AI's reflexes are going to be insane.