Viewing profile — sentdex
sentdex
HN member- Joined
- Wed, Apr 19, 2017, 1:17 PM UTC
- HN karma
- 192
- Public activity
- 24 items
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- View on Hacker News ↗
About sentdex
Recent public activity
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Comment #48586119
Hey I work @ Lucky Robots. The differences are pretty big, but the simplest way to illustrate is to try to use gazebo, isaac...etc, and then try to build a whole physically interac…
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Comment #27593569
Odd, pretty sure it was you who misrepresented what I said in attempts to manipulate. You were also the one who "exaggerat[ed]" my claims. I made a general statement about my thoug…
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Comment #27591364
Memorizing a static succession of frames with nothing actually being dynamic and interactive isn't the same challenge as this.
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Comment #27591316
No, that's just false. How about a direct quote? I suggested there could be a "future where many game engines are entirely or even mostly AI based like this. Or even things like op…
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Comment #27588075
Hah, awesome! Any plans to apply GAN Theft Auto to something else? :o
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Comment #27588070
We'd like to try some further GTA stuff, as well as some IRL stuff. Have seen some recent IRL GAN stuff, and it looks super interesting. There's just something about AI-based envir…
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Comment #27588060
I don't see why not. Might be something fun to try tbh.
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Comment #27576455
Heh, yeah, tough crowd I guess. The full code, models, and videos are all released and people are still skeptical. I feel like 95%+ of papers don't do anything besides tell you wha…
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Comment #27576417
> I immediately felt insincerity bordering on scamming the audience MFW I read this. Jeez man. Model size is 173MB. It didn't just memorize every possible combo. How the hell you w…
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Comment #27576369
We had ~100GB of data (and that was gzip compressed data). The final model is 173MB. It's simply not large enough to have memorized every combo.
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Comment #27576361
In the end, everything is boiling down to matrix math, so you can always make the argument that no neural network is impressive if you want. The model's size is ~173MB, depending o…
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Comment #27564319
The GAN model is the game environment. You're playing a neural network. The novelty is no game engine, no rules, just learned how to represent the game and you can play it.
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Comment #27564312
Jeez, scared me. Same name yep, totally different project. That project is pix2pix. That is not a GAN-based game engine that you play within.
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Comment #21621010
When you take an algorithm from a book, or copy and paste from stack overflow, you put a comment in the code with a link to the source, really no different than how you'd cite a qu…
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Comment #21620560
The plagiarism that I personally see is specifically code plagiarism. I am a programming educator on youtube.com/sentdex and pythonprogramming.net Lately, I have been digging into …
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Comment #20423085
Using transfer learning on top of a DCTTS model (deep convolutional text to speech), I wanted to see how quickly one could recreate voices remotely convincingly. TLDR/W, using ~15 …
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Comment #17535533
People just expect it to happen much too quickly, there's no patience. The time it takes to get from say a car that just drives about randomly to a car that drives pretty well 75% …
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Comment #14149069
I've just never felt the urge to post on hacker news, but it's in my list of places I check frequently for news, I just lurk though. Maybe it's because I dunno how to hacker news, …
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Comment #14147862
Hey there, author here. It's just me who does the entire site of pythonprogramming.net and the youtube channel. The way I have gone about things has changed over time, but I have f…
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Comment #14147681
Wow, hello hacker news! I haven't seen pythonprogramming.net load this slow in a ... ever. Thanks for sharing my silly project! Any ideas, pull requests, or critiques are welcome. …
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Comment #14147560
Any chance you know how to implement PID control? I'm still throwing errors. Last night I was looking through a pull request that threw a breaking error and realized it was due to …
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Comment #14147524
Part of my idea for this course was that you could use these methods on any game. You don't need anyone to make an API, you read the frames in, send direct keys, and you're all set…
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Comment #14147496
Thanks for sharing this, will definitely look into it. With the ever improving FPS, this AI's reflexes are going to be insane.