Viewing profile — selfboot
selfboot
HN member- Joined
- Tue, May 16, 2017, 7:16 AM UTC
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- 12
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- 48 items
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About selfboot
Recent public activity
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Comment #48255054
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Comment #48245525
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Comment #47176851
Hi HN, I’ve always loved Simon Tatham’s puzzle collection — especially Bridges, Slitherlink, and Signpost. I’ve been playing them for years on desktop and Android. Recently I decid…
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Comment #46627011
My blog: https://selfboot.cn/en Side Project: https://puzzles-game.com/ and vibe coding app: https://apps.apple.com/us/app/simon-puzzles/id6756353841
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Comment #44568098
To be honest, the function is a bit simple, and Claude code should be able to do better. I have also built games using Cursor, and I have to say that the current AI is really stron…
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Comment #44568082
very cool ~ I recently made a puzzle game, https://puzzles-game.com/ , which is also adapted to different screens and adds numeric keyboard support, which is somewhat similar to wh…
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Comment #44402742
A deep dive into the creation process and internal structure of SSTable files in LevelDB. This article takes a problem-driven approach to analyze how SSTable achieves high read/wri…
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Comment #44382992
I have been trying for a long time but can't figure out how to play this game. Is there anyone who can give me some ideas? The rules of the game are simple: jump over a piece to re…
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Comment #44315614
The original Simon Tathamʼs Portable Puzzle Collection has been a favourite of logic-puzzle lovers for decades, but it was written for the desktop environments of its time. This pr…
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Comment #44287608
This article delves into the implementation details of the high-performance LRU cache in LevelDB, covering its cache interface design, the LRUHandle data structure, doubly linked l…
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Comment #44070555
This article details the background and origins of MCP, its relationship with OpenAI Function Calling, and how to configure and use MCP Servers in Cursor. It explores practical sce…
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Comment #42819577
This article provides an in-depth analysis of LevelDB's write mechanism, detailing the complete process from the Put interface to WAL logging and MemTable persistence. Through sour…
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Comment #42664651
If you’ve worked on any non-trivial C++ project, you’ve likely encountered process coredumps. A coredump is a mechanism where the operating system records the current memory state …
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Comment #42485532
Zero front-end foundation, with cursor and claude 3.5 to implement a complete minesweeper game. This Minesweeper game offers two game modes: - *Classic Mode*: Traditional square gr…