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selfboot

HN member
Joined
Tue, May 16, 2017, 7:16 AM UTC
HN karma
12
Public activity
48 items

About selfboot

https://selfboot.cn

Recent public activity

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    Comment #48245525

    [flagged]

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    Comment #47176851

    Hi HN, I’ve always loved Simon Tatham’s puzzle collection — especially Bridges, Slitherlink, and Signpost. I’ve been playing them for years on desktop and Android. Recently I decid…

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    Comment #46627011

    My blog: https://selfboot.cn/en Side Project: https://puzzles-game.com/ and vibe coding app: https://apps.apple.com/us/app/simon-puzzles/id6756353841

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    Comment #44568098

    To be honest, the function is a bit simple, and Claude code should be able to do better. I have also built games using Cursor, and I have to say that the current AI is really stron…

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    Comment #44568082

    very cool ~ I recently made a puzzle game, https://puzzles-game.com/ , which is also adapted to different screens and adds numeric keyboard support, which is somewhat similar to wh…

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    Comment #44402742

    A deep dive into the creation process and internal structure of SSTable files in LevelDB. This article takes a problem-driven approach to analyze how SSTable achieves high read/wri…

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    Comment #44382992

    I have been trying for a long time but can't figure out how to play this game. Is there anyone who can give me some ideas? The rules of the game are simple: jump over a piece to re…

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    Comment #44315614

    The original Simon Tathamʼs Portable Puzzle Collection has been a favourite of logic-puzzle lovers for decades, but it was written for the desktop environments of its time. This pr…

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    Comment #44287608

    This article delves into the implementation details of the high-performance LRU cache in LevelDB, covering its cache interface design, the LRUHandle data structure, doubly linked l…

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    Comment #44070555

    This article details the background and origins of MCP, its relationship with OpenAI Function Calling, and how to configure and use MCP Servers in Cursor. It explores practical sce…

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    Comment #42819577

    This article provides an in-depth analysis of LevelDB's write mechanism, detailing the complete process from the Put interface to WAL logging and MemTable persistence. Through sour…

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    Comment #42664651

    If you’ve worked on any non-trivial C++ project, you’ve likely encountered process coredumps. A coredump is a mechanism where the operating system records the current memory state …

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    Comment #42485532

    Zero front-end foundation, with cursor and claude 3.5 to implement a complete minesweeper game. This Minesweeper game offers two game modes: - *Classic Mode*: Traditional square gr…