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Viewing profile — sehugg

sehugg

HN member
Joined
Mon, Apr 25, 2011, 2:50 AM UTC
HN karma
5,973
Public activity
1,339 items

About sehugg

@sehugg from @8bitworkshop

Check out my 8-bit IDE! https://8bitworkshop.com/

Recent public activity

  1. comment
    Comment #49056520

    Are you planning to feed the info back into OSM?

  2. comment
    Comment #49019785

    Windows 95 was hamstrung by DOS compatibility. If you installed OS/2, you could have butter-smooth mouse cursor movement even while formatting a floppy disk and running a DOS (or e…

  3. comment
    Comment #49004564

    The LM landing algorithm was also based on a polynomial, with "time-to-go" as the variable. Problems would occur if that variable went negative.

  4. comment
    Comment #48956447

    Well except for Jungle King

  5. comment
    Comment #48879799

    The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.

  6. comment
    Comment #48876211

    And relativity describes the orbit of the quick-moving planet Mercury which shares its name with the quick-flowing element. What a world.

  7. comment
    Comment #48795767

    Also current place names. You can sometimes find a business on OSM that has correct metadata, but in many areas the majority are missing or stale (like, closed 10+ years ago.) Solv…

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    Comment #48584698

    It's in the uncanny valley, that's for sure. I never had much luck with it because you have to memorize a ton of specific English phrase templates and remember how they are injecte…

  10. comment
    Comment #48582995

    The dual phase clocking is perhaps inspired by the 6502.

  11. comment
    Comment #48562627

    FYI Berke Breathed (Bill's contemporary, occasional collaborator and pen-pal) is still posting new Bloom County comics on his Patreon.

  12. comment
    Comment #48306972

    I tried to compile something and the Pi ran out of memory I think your beef is not with Meshtastic, but with the distro/compiler, and I am going to bet you're compiling C++ with cl…

  13. comment
    Comment #48208156

    Hmmm, need a asm.js -> WASM transpiler maybe. (compiling legacy code with legacy versions of Emscripten is quite frustrating, almost as bad as updating your JS code to be compatibl…

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  16. comment
    Comment #47806114

    I sometimes wonder what "Turbo Ada" would have looked like, but I think it would have probably looked like later versions of Borland Pascal. Things like generics and exceptions wou…

  17. comment
    Comment #47764901

    I'm guessing Apple had stopped putting board schematics and ROM listings in their reference manuals by the time the ACE came out, or perhaps soon afterwards.

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    Comment #47593057

    IIRC they also had the first native (100% Java) JDBC driver, so you could run from any platform and without weird JNI locking issues when using threads.

  20. comment
    Comment #47562132

    I really prefer the 2D pixel graphics of the original Civ. But the middle game can be a slog due to micromanagement, e.g. loading units onto boats. I would love to see a few tweaks…

  21. comment
    Comment #47528103

    I had one of those 133 MHz 486 chips, think it was AMD. Nice DOS gaming machine.

  22. comment
    Comment #47520387

    That's hilarious. I've been following Mario since his work on libGDX and RoboVM. His blog post on pi is here: https://mariozechner.at/posts/2025-11-30-pi-coding-agent/

  23. comment
    Comment #47424930

    You can see some of these objects at Musée des Arts et Métiers: https://www.arts-et-metiers.net/musee/les-objets-inconfortab...

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    Comment #47334678

    It's not the wrong design; RISC-V is designed around extensions, and they left room in the instruction encoding for them. They don't have a 800-lb gorilla like Intel shoving the IS…