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sebnado

HN member
Joined
Mon, Apr 28, 2025, 2:50 AM UTC
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Public activity
9 items

About sebnado

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Recent public activity

  1. story
    Show HN: WorldBuild Bench repo: testing LLM world coherence with 3D games

    I built WorldBuild Bench because, as we all know, llm bench scores often say something very different from what models actually feel like to use. It's really dependent on the type …

  2. comment
    Comment #48982451

    I think it would benefit from having a upvote type of feature to surface opinions/comments that people agree with. if you have many people with the same insight in your thread, the…

  3. comment
    Comment #48982307

    love it I can think of many projects that could use that

  4. story
  5. comment
    Comment #44161523

    We’ve been running an AI-first dev loop in production for ~2 years (disclaimer: I help build Ze1 and Sandscape, they are both Ai driven products). A few things we’ve learned: Inste…

  6. comment
    Comment #44161438

    Fascinating read. I see the same tension: today’s models are masters of interpolation, but they still lack intentionality. If we push them toward “cognitive exoskeletons” (handling…

  7. comment
    Comment #44161385

    Thing whole thing is a bit dumb tbh. You send conflicting requests to the LLM and it fails at doing both. It's nothing new, we all know it. Every article's headline make it sound l…

  8. comment
    Comment #44154608

    By saying that's its gold mine, I think OP meant that's it's funny, not that it brings valuable insight. ie: THEY KNOW -> that made me laugh and as the article said "an LLM who jus…

  9. comment
    Comment #44154581

    It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea