Viewing profile — seanisom
seanisom
HN member- Joined
- Wed, Dec 13, 2023, 3:22 PM UTC
- HN karma
- 295
- Public activity
- 48 items
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About seanisom
Recent public activity
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Comment #40321902
This is pretty cool - great to see what a small codebase can do with raw WebGL. Have you looked at WebGPU at all?
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Comment #40321879
Working fine for me on Firefox - their WebGL support tends to be good enough, although there are plenty of other resource issues.
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Comment #40213344
This is awesome! The dev loop for web apps is kind of broken - really cool that you can keep this running in a browser.
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Comment #40139980
Yes! You should be able to get nearly native performance for that sort of pipeline out of a WebGL backend.
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Comment #40100650
Can you utilize streaming compilation of the Wasm modules? This significantly improved load times in Photoshop Web.
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Comment #40100592
GPU processes are separated due to driver instability and unsafe code, so this means more than a GPU process crash, or a content process crash (tab crashed), something in the orche…
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Comment #39919144
Just wander itself is almost working in a browser - kind of hacked together right now, but will be pushed to the open-source soon. The same Wasm payload should be able to run in th…
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Comment #39918865
Anybody remember COM? Yes, this is certainly not a new problem.
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Comment #39914122
Keeping it high level - No, the goal is not to create a C++ API to give you GPU functions. The C++ API for wander is used to embed the WebAssembly module of graphics code into the …
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Comment #39913838
Great suggestion, appreciate it. wgpu is coming!
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Comment #39913756
More of a comment on how apps are being built in the future - web-first is becoming the default. I already see web even taking over in things like embedded UIs where native toolkit…
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Comment #39913742
Appreciate it. It's coming! I want to get the compiler working and generally available and everything working seamlessly for Web first. Stay tuned!
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Comment #39913581
Interesting! Had never heard of it before, will check it out. The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? The sa…
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Comment #39913463
That's exactly it. With renderlet, the goal is to compile the "frontend" code that's driving the rendering pipeline to WebAssembly, and provide a runtime that embeds that in any ap…
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Comment #39913137
This is awesome! I'm not fluent with Flutter/Dart but would like to dig in to how the build / Wasm packaging works. The state of shared memory for Wasm is not great, although raw S…
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Comment #39913008
Not much yet! :) The renderlet is a bundle of WebAssembly code that handles data flow for graphics objects. Input is just function parameters, output writes serialized data to a sp…
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Comment #39912894
I haven't worked with stereo setups with this codebase yet, but as it is just wrapping underlying platform-specific GPU APIs, it should be a similar performance profile. On average…
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Comment #39912832
Lots of interesting points in there, and working on Bevy I'm sure you have much more extensive WebGPU expertise than me. I agree that the feature set around WebGPU is constrained a…
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Comment #39912740
> Currently it is the low level, cross platform layer that is the most complex and the biggest hurdle towards making a game engine viable I couldn't agree more. My goal is not to s…
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Comment #39912696
Got it, thanks. Not what I was expecting. To me, this reads like the intersection of "Web Components as Wasm" and "The Browser as an OS" - almost something analogous to WASI as bro…
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Comment #39912068
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O…
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Comment #39911825
I think Godot is the closest thing to this today, and I agree, would love to work with them! Particularly on the Wasm and packaging side of things.
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Comment #39911763
This right here. The web is the OS of the future - the standards are getting there, the tools are just starting to catch up.
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Comment #39911748
I'm probably the worst person to ask for advice about applying to YC - it just kind of happened. I was sad when UE4 sunset HTML5 support, and glad to see a spiritual successor! The…
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Comment #39911679
This. I think it used to be a productivity power tool that they since incorporated into the core editor.