Viewing profile — seagaia
seagaia
HN member- Joined
- Sat, May 28, 2011, 6:39 AM UTC
- HN karma
- 238
- Public activity
- 132 items
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About seagaia
Recent public activity
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Comment #37628880
Thanks for sharing this! This is the programmer/co-developer Melos (posting from my ancient college-era HN account...) As other comments point out, yeah this is technically NOT Ope…
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Comment #5172993
Hey I made that game! My friend posted this link. cool. glad you like it. (if anyone wants to try it, there's a demo at that website!)
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Comment #5114087
Can you make this into a ruby gem?
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Comment #4244466
Perhaps it shouldn't be solving one problem, but maybe explaining a base concept in a field most mathematicians know, and how it's important - since there's no one right answer, it…
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Comment #4234684
I know you're not - I just wanted to point it out for the audience who isn't as familiar with the Flash game market.
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Comment #4234622
Thank you for bringing this up. I would still draw the "indie" label at a small dev team, but those games you mentioned - at least Burrito Bison - while fun, and it has some intere…
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Comment #3580402
Fascinating, thanks! Also useful in general for me!
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Comment #3579462
I think #15 - attacking a bug directly instead of going about it with patches (although possibly there could be a fine line between "direct' and using patches) can be especially re…
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Comment #3569838
I have no idea how important thorough knowledge of game design is at a bigger company where you'd likely be working on something small. For smaller experience with games there's a …
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Comment #3543704
Anyone done this for other popular games? could be interesting as well!
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Comment #3458213
Is there a paper or article you know of I could read relations between creativity and hypomania/other psychological things? It interests me. Never mind, found one http://my.psychol…
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Comment #3396436
Bandcamp. A handful of famous indie game musicians (Danny B, C418, Zircon, etc...) use it to sell their stuff and seem to prefer it over other things.
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Comment #3390633
Hm, this sounds tough then. So what would be a more viable mode of action? What do people currently do to work on improving these labor conditions? I'll admit my first thought was …
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Comment #3389073
http://www.formspring.me/EdmundM/q/274876035885957785 I find it disturbing that people would go through and even attempt deleting levels and altering things en masse. It's okay to …
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Comment #3355029
Neato...this visualization is sort of well suited for a piece like that Prelude because it's mostly arpeggiations - when the strings change shape you can sort of feel more beforeha…