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sapphyrus

HN member
Joined
Thu, Sep 17, 2020, 7:55 AM UTC
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Public activity
10 items

About sapphyrus

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Recent public activity

  1. comment
    Comment #49240580

    I'd recommend checking out qui - still web-based but extremely well made.

  2. comment
    Comment #47412495

    They didn't explain those in detail because they didn't implement these concepts themselves. The GameNetworkingSockets library (and most likely also the internal network backend th…

  3. comment
    Comment #43436733

    > The system also has no relation to ChimeraOS, besides the unfortunate name similarity. ChimeraOS used to be called GamerOS and renamed itself to ChimeraOS later; however, at this…

  4. comment
    Comment #38990070

    Pretty sure the source engine used to have single-threaded audio for a long time. They worked around the buffer underrun problem by inserting calls to their sound update function a…

  5. comment
    Comment #38330208

    You might want to check out https://adnauseam.io/ then.

  6. comment
    Comment #37832419

    If you're talking about Windows here, then you could write some code that intercepts the system calls used by common keyloggers (GetAsyncKeyState, SetWindowsHookEx with WH_KEYBOARD…

  7. comment
    Comment #37283062

    WOW64 syscalls are indeed implemented using heaven's gate, the 32-bit ntdll calls into a "wow64cpu.dll" module, which does the long-mode transition and ends up calling into the 64-…

  8. comment
    Comment #30079948

    Maybe tsc already does this, but why not just make extensive use of caching to get the compile times for "incremental builds" under control? Why would it have to re-check all 10,00…

  9. comment
    Comment #28861736

    The problem is that running Windows in a VM is an easy way of getting around current Anti-Cheat software. You can write a cheat that runs on the host OS and reads/writes game memor…

  10. comment
    Comment #28677084

    SDR works well and the latency is decent, but this would probably force you to drop the non-steam release or make some of the servers steam-only?