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Viewing profile — samlittlewood

samlittlewood

HN member
Joined
Tue, May 27, 2008, 3:38 PM UTC
HN karma
2,214
Public activity
272 items

About samlittlewood

Graphics, games, embedded systems.

Currently bashing video data at v-nova.com

sam@thelittlewoods.co.uk

Recent public activity

  1. comment
    Comment #48276928

    How about Eric Lengyel's equation editor: https://radicalpie.com

  2. comment
    Comment #44732231

    Have a look at the BMFA - http://https://bmfa.club . They have a directory of clubs and pointers for learning. You will need insurance and CAA flyer/operator IDs. This can be arran…

  3. comment
    Comment #41911944

    So tempted to try this myself in another language - just so I can call in ‘tungsten’.

  4. comment
    Comment #39077089

    NB: there is a planned 2nd edition without the involvement and against the wishes of the author :( https://x.com/christerericson/status/1050488747010060288?s=4...

  5. comment
    Comment #36471313

    My goto for this is ‘strace’

  6. comment
    Comment #34136701

    Cool! I saw this link and your books came to mind as another example of how material like this is vital for seeing (amongst other things) how creative endeavours cope with ‘the oth…

  7. comment
    Comment #33882017

    Please no! People will start hanging around trying to do clever programmer stuff, and then we will be in all sorts of trouble.

  8. comment
    Comment #33695435

    Quite a few games (eg: Starfox) in the 90's would use BSP in a slightly different way - purely within each object. The tree would be generated offline (mechanically or by hand), an…

  9. comment
    Comment #32989222

    VUniverse: 16K VU1 demo by Mike Day (2003): https://www.youtube.com/watch?v=ZwD7-bs9hss

  10. comment
    Comment #32797482

    It might be interesting to explore with the students why this would not be quite right for a general 3D view, and how it could be fixed. Conic sections, etc.

  11. comment
    Comment #32729929

    The best support for random consumer rc protocols is the open source https://www.multi-module.org/ It can be plugged into various TXs that support modules, and many TXs use it as t…

  12. comment
    Comment #32417268

    The best GPU vector rendering library I have seen is https://sluglibrary.com/ . The principal use case is fonts, but it appears that the underlying mechanism can be used for any ve…

  13. comment
    Comment #31331456

    Long time! Maybe we should wait until Dan back over, get the old gang together, and see if we can finally agree on a restaurant.

  14. comment
    Comment #31331354

    ATAC programmer here - yay! Random fact - the artwork was by Tom Ashton - previously the guitarist for The March Violets, also performed with The Sisters of Mercy, and went on to C…

  15. comment
    Comment #31271501

    There were three similarish software renderers around at that time, BRender, Canon Renderware (Adam Billyard), and Rendermorphics RealityLab (Servan Keondjian). There were also som…

  16. comment
    Comment #31260622

    It is! Although what I missed out from above is that whilst the API and it's documentation is the deliverable - we would, to the best of ability, try and minimise risk whist develo…

  17. comment
    Comment #31260222

    Something I missed above is that either prior, or concurrently, there will be performance experiments to check that things are staying sane, but these do not contribute to the late…

  18. comment
    Comment #31258448

    Some more detail on this: The starting point for BRender was a sequence of software rendering experiments that grew from 'never doing it like our hand coded asm real mode x86 rende…

  19. comment
    Comment #31214157

    How about an Arduino with a kit of parts?

  20. story
  21. comment
    Comment #26826380

    Any part of the body that can play the ball - so everything except arms and hands.

  22. comment
    Comment #26186303

    It is (I think) much better now - it is ghdl as a plugin synthesising to yosys IR. The nightlies from https://github.com/YosysHQ/fpga-toolchain have it all ready to go.

  23. comment
    Comment #26185080

    It will fit in an 8K easily. There was a version of the j1 (that this was based on) running on an IceStick with a 1K part. https://www.excamera.com/sphinx/article-j1a-swapforth.htm…

  24. comment
    Comment #20728853

    Mercedes are in Brackley, UK. Ferrari, Sauber & Hass are the only ones outside UK. (I think Hass may have a UK facility as wwell)

  25. comment
    Comment #19682008

    Fun fact - I wrote some customised firmware for the Tigon2 AceNIC ancestor I n this tale - (video stream offload). The original MIPS firmware solved the lack of mul/div ... by care…