Viewing profile — salaivv
salaivv
HN member- Joined
- Fri, Dec 13, 2019, 5:10 AM UTC
- HN karma
- 23
- Public activity
- 34 items
- HN profile
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About salaivv
Recent public activity
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Show HN: Clock Face Generator [video]
A clock face generator/configurator extension using the Blender Python API. Create and customize clock faces by playing around with the parameters. This is still a work in progress…
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Show HN: Blender Scripting Cookbook
A collection of recipes for the Blender Python API. Each recipe presents a (mostly) self-contained solution to a well-defined problem. I started working on this book mostly for mys…
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Comment #40022923
I started fumbling around computers at the age of five, wondering how the hell my computer manages to beat me in chess every time. The fact that it can even play games made me go n…
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Comment #36973062
In the previous part we discussed the geometry of a spiral staircase and how we can generate a single stair element using the BMesh API. In this part we will discuss how to take th…
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Comment #36897070
The BMesh API is a standalone module that houses all of Blender’s mesh editing tools. Every mesh tool that we access through the UI, uses some BMesh API function (or some combinati…
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Comment #36661627
In a recent post ( https://salaivv.com/2023/07/06/perform-arbitrary-transforms ), I covered how we can use transformation matrices to perform arbitrary transforms, although it was …
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Comment #36401781
If you have ever used Quixel Bridge, Substance Painter or Unreal Engine, you would have come across their live link feature at some point. Live links make your life easier by handl…
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Comment #36123579
That looks so satisfying. Which game engine did you build it with?
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Comment #35427929
There is unlimited supply of talent, massive layoffs and general fear around Al replacing a lot of our jobs. Here are three things I believe that still makes us relevant in today's…
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Comment #35094773
I just published a free Blender Python Cheatsheet on Gumroad. It's a collection of most frequently used functions and solutions to common problems you will encounter when writing s…
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Comment #35014644
Just finished writing another iteration of Dunders in Blender. TL;DR – Can you connect two node sockets using a syntax like this: node_image_tex.outputs['Color'] >> node_principled…
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