Viewing profile — sC3DX
sC3DX
HN member- Joined
- Tue, Aug 30, 2022, 3:29 PM UTC
- HN karma
- 17
- Public activity
- 9 items
- HN profile
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About sC3DX
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Recent public activity
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Comment #36699444
I don't think it's any cheaper. In the US (and I assume everywhere?) you need to buy separate tickets. Maybe you end up buying less snacks?
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Comment #34631131
audio spatialization has gotten really fancy in games. We can trick your eat into thinking sounds are coming from any direction with a combination of filters, delays, attenuations,…
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Comment #34373796
I usually try random codes with the following format: COMPANYNAME15, COMPANYNAME20, etc. Every once in a while (maybe 10% of the time?) I get lucky.
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Comment #33234221
Why is the type rating so expensive? I assume someone getting this rating already has all of the pre-req ratings. Do they need X hours in the jet and sims, and each of those hours …
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Comment #33192441
This looks fun. We played with a lot of csound and max/msp at school but I never made the jump to live coding audio. Now that I have more experience under my belt maybes it's time …
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Comment #33192394
Stumbling upon the coding train a few years ago is the reason I'm an engineer today. Shiffman showed me how problem solving can be fun! I owe him a lot.
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Comment #32867734
Funny seeing the /r/livesound link. Worked in live entertainment for a while. One cable we would use a lot is called a 'two-fer', it has one male and that splits to two female ends…
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Comment #32785595
What you interact with as the user is the model and its weights. The model (presumably some kind of convolutional neural network) has many layers, every layer has some set of nodes…
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Comment #32651593
i think we are hugging the webserver to death