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sC3DX

HN member
Joined
Tue, Aug 30, 2022, 3:29 PM UTC
HN karma
17
Public activity
9 items

About sC3DX

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Recent public activity

  1. comment
    Comment #36699444

    I don't think it's any cheaper. In the US (and I assume everywhere?) you need to buy separate tickets. Maybe you end up buying less snacks?

  2. comment
    Comment #34631131

    audio spatialization has gotten really fancy in games. We can trick your eat into thinking sounds are coming from any direction with a combination of filters, delays, attenuations,…

  3. comment
    Comment #34373796

    I usually try random codes with the following format: COMPANYNAME15, COMPANYNAME20, etc. Every once in a while (maybe 10% of the time?) I get lucky.

  4. comment
    Comment #33234221

    Why is the type rating so expensive? I assume someone getting this rating already has all of the pre-req ratings. Do they need X hours in the jet and sims, and each of those hours …

  5. comment
    Comment #33192441

    This looks fun. We played with a lot of csound and max/msp at school but I never made the jump to live coding audio. Now that I have more experience under my belt maybes it's time …

  6. comment
    Comment #33192394

    Stumbling upon the coding train a few years ago is the reason I'm an engineer today. Shiffman showed me how problem solving can be fun! I owe him a lot.

  7. comment
    Comment #32867734

    Funny seeing the /r/livesound link. Worked in live entertainment for a while. One cable we would use a lot is called a 'two-fer', it has one male and that splits to two female ends…

  8. comment
    Comment #32785595

    What you interact with as the user is the model and its weights. The model (presumably some kind of convolutional neural network) has many layers, every layer has some set of nodes…

  9. comment
    Comment #32651593

    i think we are hugging the webserver to death