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Viewing profile — ryzawy

ryzawy

HN member
Joined
Wed, Oct 10, 2012, 9:08 AM UTC
HN karma
17
Public activity
11 items

About ryzawy

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Recent public activity

  1. comment
    Comment #15035736

    While you are obviously right that it's not a "true" match, I have to disagree that it takes them out of their comfort zone. Especially Arteezy (playing one of best Shadow Fiends),…

  2. comment
    Comment #15034846

    These are _exactly_ the rules of Dota 2 1v1. This scenario was not specifically built for the bot. See here: http://wiki.teamliquid.net/dota2/Dota_2_Asia_Championships/2...

  3. comment
    Comment #14348624

    I think this is a common misbelief. It has been proven again and again that this is not related to MMR - you will have pricks in every "tier". I can only vouch for the 3.5k range, …

  4. comment
    Comment #14306963

    I'm not offended by people playing "my" games - I'm offended by people who can't appreciate the amount of work which is channeled into making games. You can be certain that for eve…

  5. comment
    Comment #14306933

    This certainly is. Do you have a source?

  6. comment
    Comment #14298748

    Calling it "lazy game design" is not only offensive to me as a game designer, but it's plain wrong. Here's a talk about AI in Civ from Soren Johnson, Lead Designer/AI Programmer on…

  7. comment
    Comment #14254289

    The author claims that plugins like vim-airline are "misusing unicode characters", without an explanation. Can somebody here chime in?

  8. comment
    Comment #6920354

    I instantly had to think of this article: http://legacy.igda.org/why-crunch-modes-doesnt-work-six-less... Topics like crunching always affect me, being in the video game industry.

  9. comment
    Comment #4636111

    To answer some of your questions: 1. Nobody here works on weekends. In fact, it's not well received, but tolerated. 2. Everybody's time is valued here and on a individual basis. 3.…

  10. comment
    Comment #4636081

    The project/task really depends on the position applied for. All i can say is, that the project is usually discussed in advance and things can be worked out here. There are some fi…

  11. comment
    Comment #4635612

    Great to see this post here on Hacker News! I work at flaregames and wholeheartedly agree with Klaas, we're asshole-free and that's not an understatement. :)