Viewing profile — rxi
rxi
HN member- Joined
- Fri, Jun 20, 2014, 7:37 AM UTC
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- 341
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About rxi
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Comment #23756558
Thanks!
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Comment #23748670
The tools are all written in C and use microui[1] for the UI. The games are typically written in LÖVE with the exception of SCANLINE which uses Nim [1] https://github.com/rxi/micro…
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Comment #23128621
I can't say exactly when, but I was writing it in itself before I made the initial commit on the public repo, so at least 6 months ago. Every change I made since then (in addition …
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Comment #23127311
You're equating the final stage of this approach to the entire approach. The point of this technique is that you get the benefits you typically would from dirty rectangles without …
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Comment #23127256
As the editor is written mostly in Lua, with C taking care of the lower level parts, plugins can typically customise anything limited to what is exposed by Lua and the C API. Beyon…
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Comment #23127158
Not even that: SDL just provides a pixel buffer, the application draws everything itself per-pixel. Lite uses a technique I refer to as "cached software rendering" which allows the…
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Comment #22987272
There shouldn't be any reason it wouldn't work on those platforms, the `build.config.py` script would just have to be modified to add those targets.
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Comment #8610274
That test.c file looks familiar!