Viewing profile — rpasquay
rpasquay
HN member- Joined
- Fri, Feb 28, 2020, 7:42 AM UTC
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About rpasquay
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Recent public activity
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Comment #47701825
Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
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Comment #31120496
I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("tabl…
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Comment #22645960
Is there any good book/resource about how all that fancy stuff you can use in Inkscape/Illustrator is actually implemented in terms of rendering. E.g. how are curves and lines with…
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Comment #22493951
Thank you for the explanation!
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Comment #22441190
I'm a bit surprised by this snippet from the "Traversing and manipulating data" example: for (auto& elem : *arr) { // visitation helps deal with the polymorphic nature of TOML data…