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rpasquay

HN member
Joined
Fri, Feb 28, 2020, 7:42 AM UTC
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6 items

About rpasquay

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Recent public activity

  1. comment
    Comment #47701825

    Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?

  2. comment
  3. comment
    Comment #31120496

    I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("tabl…

  4. comment
    Comment #22645960

    Is there any good book/resource about how all that fancy stuff you can use in Inkscape/Illustrator is actually implemented in terms of rendering. E.g. how are curves and lines with…

  5. comment
    Comment #22493951

    Thank you for the explanation!

  6. comment
    Comment #22441190

    I'm a bit surprised by this snippet from the "Traversing and manipulating data" example: for (auto& elem : *arr) { // visitation helps deal with the polymorphic nature of TOML data…