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Viewing profile — rozgo

rozgo

HN member
Joined
Fri, Jun 15, 2018, 9:01 PM UTC
HN karma
127
Public activity
46 items

About rozgo

Simulation and AI Engineer — Developing games and simulations for humans and AI.

https://twitter.com/rozgo

Recent public activity

  1. comment
    Comment #48535680

    Declaring war on big models and bloated RL. Im training autonomous robots/vehicles by building tiny world models that are trained in 5-30 mins on a single GPU, with less than 50M p…

  2. comment
    Comment #45871786

    World model for AI agents. Doing process mining of missions, operations and logistics to transform them into digital twins. AI agents can then leverage these digital twins as world…

  3. comment
    Comment #45419696

    I develop simulators for digital twins and games. Currently working on a simulator for LLMs to use as world models.

  4. comment
    Comment #44977412

    It could be the language. Almost 100% of my code is written by AI, I do supervise as it creates and steer in the right direction. I configure the code agents with examples of all f…

  5. comment
    Comment #44424743

    Working on "context engineering" for coding agents. Specifically for complex dev environments and targets, like robotics, digital twins and games. Been able to witness agents go fr…

  6. comment
    Comment #41362039

    panoc, fast, efficient, good for real-time, embedded, and adaptive control. I’ll check what I can dig up for Rust examples.

  7. comment
    Comment #41360696

    Yang, this is really well done. I work with Rust and robotics all day, and would have never imagine seeing all this in one file. It is a great learning tool. If you complete the MP…

  8. comment
    Comment #37589317

    We ask it to predict, and in doing so it sometimes creates a model of the world it can use to "think" what comes next. In forward pass.

  9. comment
    Comment #37500676

    Yoneda Lemma, an object is entirely determined by its relationships to other objects.

  10. comment
    Comment #34931443

    That’s exactly right. We, just another games and simulation studio, are implementing LLMs in several games and engines. For dialog systems, hero journeys, behavior trees and techar…

  11. comment
    Comment #34836144

    6mo+ is spot on. This is true for most dev work that deviates from the CRUD path. Like gaming, simulation, robotics. We might as well use the time to train them in Rust too.

  12. comment
    Comment #34836072

    In startups and projects where Rust is a premature optimization this makes sense. But, some startups and projects are all about the competitive advantage created by optimizing from…

  13. comment
    Comment #34709798

    This works well. Starting with bigger models allows us to explore whats possible. I find it easier to scale down from here.

  14. comment
    Comment #34708470

    Built in Rust tells me a certain bar has been reached. Tells me the team went through a lot of effort to do their best. And the mature tooling makes it easy for me to evaluate and …

  15. comment
    Comment #34003930

    In our game studio, engineers are creating lots of developer art on their own. But the real productivity booster is coming from artists using language models to generate entire art…

  16. comment
    Comment #33611015

    Can summarize academic literature, solve math problems, generate Wiki articles, write scientific code, annotate molecules and proteins, and more.

  17. story
  18. comment
    Comment #32885338

    Good job!

  19. comment
    Comment #32718914

    Would it be possible to integrate something like bevy_engine as a plugin? For live or low-coding experience and tools.

  20. comment
    Comment #31766722

    You should consider surrounding yourself with people that can tell the story. It's common to not be able or willing to tell your own story. Others can carry or lift this weight for…

  21. comment
    Comment #31072873

    When your AI models operate on a vectorized space, then yes. Pipelines from real-to-vectorspace and synthetic-to-vectorspace can be extremely indistinguishable from each other. Bas…

  22. comment
    Comment #31056985

    We’ve been able to build a mobile/web hybrid ride-sharing app using Yew/GraphQL. A robot Lego-like 3D builder, with Yew interop with ThreeJS. And a full 3D web game with Yew hostin…

  23. comment
    Comment #30961109

    Usually not an issue with very interactive apps. We have a similar workflow targeting web and desktop, but Rust + WASM. Using BevyEngine for real-time apps, and Yew for web apps.

  24. comment
  25. comment
    Comment #27693719

    No. Pretty messy in-house solution.