Viewing profile — rozgo
rozgo
HN member- Joined
- Fri, Jun 15, 2018, 9:01 PM UTC
- HN karma
- 127
- Public activity
- 46 items
- HN profile
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About rozgo
https://twitter.com/rozgo
Recent public activity
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Comment #48535680
Declaring war on big models and bloated RL. Im training autonomous robots/vehicles by building tiny world models that are trained in 5-30 mins on a single GPU, with less than 50M p…
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Comment #45871786
World model for AI agents. Doing process mining of missions, operations and logistics to transform them into digital twins. AI agents can then leverage these digital twins as world…
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Comment #45419696
I develop simulators for digital twins and games. Currently working on a simulator for LLMs to use as world models.
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Comment #44977412
It could be the language. Almost 100% of my code is written by AI, I do supervise as it creates and steer in the right direction. I configure the code agents with examples of all f…
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Comment #44424743
Working on "context engineering" for coding agents. Specifically for complex dev environments and targets, like robotics, digital twins and games. Been able to witness agents go fr…
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Comment #41362039
panoc, fast, efficient, good for real-time, embedded, and adaptive control. I’ll check what I can dig up for Rust examples.
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Comment #41360696
Yang, this is really well done. I work with Rust and robotics all day, and would have never imagine seeing all this in one file. It is a great learning tool. If you complete the MP…
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Comment #37589317
We ask it to predict, and in doing so it sometimes creates a model of the world it can use to "think" what comes next. In forward pass.
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Comment #37500676
Yoneda Lemma, an object is entirely determined by its relationships to other objects.
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Comment #34931443
That’s exactly right. We, just another games and simulation studio, are implementing LLMs in several games and engines. For dialog systems, hero journeys, behavior trees and techar…
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Comment #34836144
6mo+ is spot on. This is true for most dev work that deviates from the CRUD path. Like gaming, simulation, robotics. We might as well use the time to train them in Rust too.
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Comment #34836072
In startups and projects where Rust is a premature optimization this makes sense. But, some startups and projects are all about the competitive advantage created by optimizing from…
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Comment #34709798
This works well. Starting with bigger models allows us to explore whats possible. I find it easier to scale down from here.
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Comment #34708470
Built in Rust tells me a certain bar has been reached. Tells me the team went through a lot of effort to do their best. And the mature tooling makes it easy for me to evaluate and …
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Comment #34003930
In our game studio, engineers are creating lots of developer art on their own. But the real productivity booster is coming from artists using language models to generate entire art…
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Comment #33611015
Can summarize academic literature, solve math problems, generate Wiki articles, write scientific code, annotate molecules and proteins, and more.
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Comment #32885338
Good job!
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Comment #32718914
Would it be possible to integrate something like bevy_engine as a plugin? For live or low-coding experience and tools.
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Comment #31766722
You should consider surrounding yourself with people that can tell the story. It's common to not be able or willing to tell your own story. Others can carry or lift this weight for…
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Comment #31072873
When your AI models operate on a vectorized space, then yes. Pipelines from real-to-vectorspace and synthetic-to-vectorspace can be extremely indistinguishable from each other. Bas…
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Comment #31056985
We’ve been able to build a mobile/web hybrid ride-sharing app using Yew/GraphQL. A robot Lego-like 3D builder, with Yew interop with ThreeJS. And a full 3D web game with Yew hostin…
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Comment #30961109
Usually not an issue with very interactive apps. We have a similar workflow targeting web and desktop, but Rust + WASM. Using BevyEngine for real-time apps, and Yew for web apps.
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Comment #27693719
No. Pretty messy in-house solution.