Viewing profile — roflcopter69
roflcopter69
HN member- Joined
- Tue, Dec 10, 2024, 5:36 PM UTC
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About roflcopter69
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Recent public activity
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Comment #48796702
Nice try Nintendo/Sony/Microsoft lawyer :)
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Comment #48783980
Then why aren't there any public statements about games written in Rust being officially published on consoles? I know that it's technically possible but that does not help you whe…
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Comment #48773041
Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's https://akaganite.com…
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Comment #48771971
A serious competitor wouldn't use Rust because it immediately disqualifies your engine from being shipped to consoles. At least at the moment. I know it's less of a technical limit…
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Comment #48771859
Seeing what y'all write in the child comments here, I think there is a massive misconception. Games made with Godot can be deployed to mobile fairly easily. The recent "breakthroug…
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Comment #48683408
What does your crystal ball say, when will bevy be production ready? And when will we see the first bevy game be ported to consoles?
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Comment #48682787
The "else" after a for-loop that executes only when the loop completely finished without a "break" or "return". While maybe a nice concept in general, using "else" for this is only…
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Comment #48682495
That's what the Chris Lattner from back then came up with. I doubt that early Swift is what he would repeat exactly as it was when he would get the chance to do it these days. And …
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Comment #48671602
Of course it's a matter of perspective and I can totally get how one would be happy with GDScript. Tbh, it's hard to beat GDScript when it comes to making small games. It's quite e…
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Comment #48671227
Isn't Godot kinda flawed for deploying to the web? For example, no C# as of now, although there have been plenty of efforts to make it work. Or AFAIU audio being forced to stay in …
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Comment #48669284
I think I get what you mean and I should have been more precise in my wording. I didn't mean that an alien language that looks nothing like we have ever seen but for the sake of do…
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Comment #48665208
I'm sorry, I read your message slightly wrong. Okay, makes sense to me.
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Comment #48661869
[flagged]
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Comment #48661318
Relevant links from the discussion on the GitHub issue https://friedaucg.itch.io/forge-gpu https://github.com/FriedaUCG/SDL https://github.com/FriedaUCG/SDL_shadercross https://git…
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Comment #48658861
Tbh, Modular getting acquired happened sooner than I would have expected, if ever. Don't know how to feel about this one. Also so many mixed feelings about Mojo, the programming la…
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Comment #48388216
That'd be great! For my game I steered around Bevy because as a mere mortal I wouldn't be able to port my game to consoles, but this might change my assessment! Interesting times.
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Comment #48388185
Indeed, it's also officially documented although only tier 3 support https://doc.rust-lang.org/rustc/platform-support/aarch64-nin...
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Comment #48305602
The discussion for this video is mostly happening in https://news.ycombinator.com/item?id=48303273
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Comment #48305598
I really appreciate how Zig is playing the long game. I'm a bit worried about how relevant they will be in the future due to the fast pace we're moving at right now with AI and all…