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roflcopter69

HN member
Joined
Tue, Dec 10, 2024, 5:36 PM UTC
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357
Public activity
110 items

About roflcopter69

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Recent public activity

  1. story
  2. comment
    Comment #48796702

    Nice try Nintendo/Sony/Microsoft lawyer :)

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    Comment #48783980

    Then why aren't there any public statements about games written in Rust being officially published on consoles? I know that it's technically possible but that does not help you whe…

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    Comment #48773041

    Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's https://akaganite.com…

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    Comment #48771971

    A serious competitor wouldn't use Rust because it immediately disqualifies your engine from being shipped to consoles. At least at the moment. I know it's less of a technical limit…

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    Comment #48771859

    Seeing what y'all write in the child comments here, I think there is a massive misconception. Games made with Godot can be deployed to mobile fairly easily. The recent "breakthroug…

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    Comment #48683408

    What does your crystal ball say, when will bevy be production ready? And when will we see the first bevy game be ported to consoles?

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    Comment #48682787

    The "else" after a for-loop that executes only when the loop completely finished without a "break" or "return". While maybe a nice concept in general, using "else" for this is only…

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    Comment #48682495

    That's what the Chris Lattner from back then came up with. I doubt that early Swift is what he would repeat exactly as it was when he would get the chance to do it these days. And …

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    Comment #48671602

    Of course it's a matter of perspective and I can totally get how one would be happy with GDScript. Tbh, it's hard to beat GDScript when it comes to making small games. It's quite e…

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    Comment #48671227

    Isn't Godot kinda flawed for deploying to the web? For example, no C# as of now, although there have been plenty of efforts to make it work. Or AFAIU audio being forced to stay in …

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    Comment #48669284

    I think I get what you mean and I should have been more precise in my wording. I didn't mean that an alien language that looks nothing like we have ever seen but for the sake of do…

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    Comment #48665208

    I'm sorry, I read your message slightly wrong. Okay, makes sense to me.

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    Comment #48661869

    [flagged]

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    Comment #48661318

    Relevant links from the discussion on the GitHub issue https://friedaucg.itch.io/forge-gpu https://github.com/FriedaUCG/SDL https://github.com/FriedaUCG/SDL_shadercross https://git…

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    Comment #48658861

    Tbh, Modular getting acquired happened sooner than I would have expected, if ever. Don't know how to feel about this one. Also so many mixed feelings about Mojo, the programming la…

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    Comment #48388216

    That'd be great! For my game I steered around Bevy because as a mere mortal I wouldn't be able to port my game to consoles, but this might change my assessment! Interesting times.

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    Comment #48388185

    Indeed, it's also officially documented although only tier 3 support https://doc.rust-lang.org/rustc/platform-support/aarch64-nin...

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    Comment #48305602

    The discussion for this video is mostly happening in https://news.ycombinator.com/item?id=48303273

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    Comment #48305598

    I really appreciate how Zig is playing the long game. I'm a bit worried about how relevant they will be in the future due to the fast pace we're moving at right now with AI and all…